Okay, so we've already established by now that the synthetic benchmarks and the theoretical benchmarks all place the PS4 anywhere between 33% and 50% more powerful than the Xbox One in GPU, CPU and memory performance. However, you'll find that no one in the gaming arena has explicitly come forward and said “Hey everybody, X console is literally stronger than Y console and it can affect your games” . Why is that? Non-disclosure agreements.
Metro's Game Central recently had an interview with Infinity Ward's executive producer Mark Rubin and his PR lackey regarding Call of Duty: Ghosts – a game that's been lambasted across the board for lots of technical issues, but managed to make $1 billion dollars despite the harsh criticisms.
The interview is the sort of thing that gives weight to the growing impertinence exercised by the core gaming community. It blatantly asks, says and illustrates exactly why so many people have come up in arms against chief members of the Doritocracy.
Forewarning: What you're about to read feeds into all the tin-foil hat conspiracy theories about media downplaying the nearly irrefutable power difference between the Xbox One and PS4 and may incite fanboy rage of Halo-turning-into-a-PlayStation-exclusive proportions.
Game Central: So, just finally, I have to ask: why does the PlayStation 4 version look so much better than the Xbox One? Is the resolution really the only difference?
Okay hold up, we're going to have to take a page break and continue this on the next page (word count policy reasons and page clicks... because we're not going to pretend they don't mean anything). But I would like to point out that things heat up to a point where it would make a lot of people embarrassed to say that this is how the gaming industry works.
Adam Sessler may be ashamed that gamers throw him “libel” and “threats” over Twitter for a few comments, but I would say I'm ashamed that there's such a huge power-play on the way gamers are able to receive information.