BabelFlux recently announced that their AI path-finding middleware, NaxPower, has been upgraded to 2.0. That means that the AI in games using NavPower are far less likely to get jammed on a wall, running in place while a player sneaks up from behind and firmly incapacitate them.
"The response to NavPower has been incredible since our launch last year," said Maria Tran, NavPower Director of Marketing. "In the past 12 months, NavPower has been incorporated into over a dozen games including the high profile releases of Tomb Raider: Underworld and Afro Samurai."
Well, I can’t say much on behalf of Tomb Raider or Afro Samurai (they weren’t games that scored particularly well with some reviewers) the fact that the integrity of the navigation system held its ground for both games still speaks volumes for NavPower.
“On the technology side, one of the things that studios evaluating NavPower keep emphasizing is the speed and quality of the NavPower navmesh auto-generation process," said David Miles, NavPower CTO. “This is critically important for large, open world games and with NavPower 2.0 we've improved the build performance and quality even further."
The only thing I’m a bit curious about is how well NavPower works with vehicle adaptation in open-world environments. It would be interesting in the next release to know how that works. Anyway, you can check out a full list of the 2.0 features for NavPower below. For further information on BabelFlux you can visit the Official Website. Be sure to stay tuned in with Blend Games for further news, updates and info regarding all things gaming.
NavPower 2.0 Features
• Faster Runtime Performance: Enhanced multi-core, multi-thread support allows up to 90% of the runtime CPU load to be offloaded from the main game thread.
• Automatic Navmesh Stitching: The NavPower system automatically stitches together hundreds of navmeshes at runtime, providing continuous pathfinding across large worlds, while keeping the authoring simple.
• Easy to Integrate: NavPower's simple SDK allows developers to integrate its pathfinding technologies into their game within days. Raw level geometry is fed directly into the build process, accelerating development.