One of the staples of today's generation of home console gaming seems to be always-on internet requirements. It's a two-fold mechanic that first allows publishers to accurately measure who all is playing the game and for how long, as well as prevent illegally copied versions of the game from being used online. The newest Need For Speed reboot will utilize this always-on internet measure.

In a brief Twitter exchange, the official Need For Speed account offered a retort to a user who warned Electronic Arts not to go the route of Microsoft, telling them to look how it all turned out after Microsoft announced that the Xbox One would originally have a block on used games and a 24 hour check-in. The account stated...


As you can imagine, the responses were not happy at all. The “benefits are nice” statement has been reiterated countless times, going as far back as Diablo III where the always-on caused Blizzard a firestorm of frustrations from consumers. This was followed up by Electronic Arts and Maxis implementing always-on in SimCity and the duo adamantly defending the requirement of the game being always-on. Only, it didn't have to be always-on and modders eventually found a way to crack through the barrier and offer gamers an offline experience. Later on down the road EA and Maxis also offered gamers an offline experience in SimCity, but by then it was too late and most gamers had already moved on to something else.

In the more immediate past, Ubisoft suffered a heavy blow with The Crew, another always-on title that was supposed to be a bridge between single-player cross-country racing and an MMO. The results was a lackluster title with mediocre driving mechanics, uninspired racing and an online community that didn't seem to want to stick around for too long. That's not to mention all the bugs and hiccups that mired the game's initial launch.

It amazes me that EA would try the always-on thing once more. This also comes shortly after their announcement to shutdown many of their free-to-play MMO games, one of which was an always-on version of the Need For Speed called Need For Speed World.

It's literally history repeating itself, only there's a new shiny coat of paint available this time around.

EA hasn't detailed if this newest Need For Speed game will be solely an MMO or if it's going to try to tie-in single-player and multiplayer gameplay into a single cohesive experience like Need For Speed: Rivals. Already, though, gamers are sullied on the idea that they'll be required to stay online to play Need For Speed, and gamers keen on wanting to play alone will either have to stick with the older titles or begrudgingly join the online gaming community.

We can likely expect more details on the game at E3 but you can stay tuned in for more info by visiting the official Need for Speed website.

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