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BlizzCon proved to be a valuable source of information for quite a few upcoming games, including a few surprise announcements for Blizzard’s highly anticipated online shooter, Overwatch. One factor remains a mystery, though: Will folks need to pay for post-launch DLC?
The answer, according to a recent interview between PC Gamer and Director Jeff Kaplan, is that nobody actually knows yet. In the interview, Kaplan explains that the launch of Overwatch is still a ways off and, at present, Blizzard has not decided how it will be handling DLC.
According to the original interview, Kaplan was a bit frustrated with recent reactions to the game in online forums, with some folks claiming that Blizzard is dodging questions concerning post-launch plans. Kaplan argues that “dodging” questions implies that the developer has a plan in place and is simply choosing not to share it. That’s not the case, he said, as those sorts of details are still being hammered out.
It was announced during BlizzCon that, not only will Overwatch be coming to consoles alongside PC, but it also will not be launched as a free-to-play game, as many had assumed. Overwatch will instead set you back $40 on PC and $60 on the Xbox One and PlayStation 4. Whichever version of the game you buy, you’ll be getting the same crop of 21 playable characters and starting maps to run around on.
While I certainly understand the frustration with a discrepancy in prices between the PC and console versions of the game, I’m having a hard time feeling any sort of sympathy for folks who feel betrayed by the fact that Overwatch isn’t free-to-play. Just because that’s the model that most of these arena-style shooters operate under these days doesn’t mean it’s the only model that should be considered, and Blizzard has never said anything about a pricing structure until this BlizzCon. You can’t blame a developer for not meeting your assumptions.
And the more I think about it, the more I have trouble understanding this frustration with post-launch content that may or may not come with its own price tag. The consensus seems to be that, if Blizzard is going to charge for what clearly should be a free-to-play game, they had better not charge for any content that arrives after < ahref=http://www.cinemablend.com/games/Overwatch-Trailers-Preview-Winston-Widowmaker-72568.html>Overwatch’s launch. Again, I’m baffled by this logic. There’s no telling how many maps or modes Overwatch will launch with, but 21 characters seems like a pretty big starting roster for a shooter so, yeah, I suppose I’m having trouble understanding why charging for future characters, maps and the like is such a sticking point. Nobody complains when a collection of five maps in Call of Duty or Battlefield drops, so Overwatch having paid DLC would make sense to me.