The future of gaming might actually be just around the corner as Sony reveals all sorts of new details involving its virtual reality headset, Project Morpheus, which has seen quite a few upgrades since it was last shown off to the public.
Virtual reality technology has been all the rave at this year’s GDC convention, currently underway in San Francisco. Sony decided to come out with both guns blazing in the VR department this year, showing off some new hardware that’s got developers and the press positively buzzing.
Sony has offered up some new Morpheus hardware specs for gamers to drool over this morning, as well as a tentative launch window that opens sometime in the first half of 2016. In other words, we could be just a year away from finally strapping one these bad boys on our heads and enjoying some new VR gaming from the comfort of our own living rooms.
In today’s announcement, SCE Worldwide Studios President Shuhei Yoshida explained that, a year following Morpheus’ original unveiling, the PlayStation 4 VR device is getting closer and closer to becoming a reality.
“Our goal with VR is to deliver a sense of presence, making the player feel as though they’ve stepped inside the world of a game,” Yoshida explained. “The new Project Morpheus prototype brings us closer to that goal, as it improves the visual experience and tracking accuracy, both of which are critical to achieving sense of presence.”
My only hands on experience with VR was during last year’s E3 conference, when I got to take on both War Thunder and EVE Valkyrie with a Rift strapped to my face. It was an eye-opening experience and, not really giving into the hype beforehand, these brief experiences made me an absolute believer. The thought of getting to play those games, as well as whatever else developers have planned for the hardware, in just a year’s time has me more than a little stoked. My PC is basically good for writing and that’s about it, meaning I’d need to fork over quite a bit of money for a new rig if I ever wanted to enjoy the Rift or the recently announced Steam headset. Knowing that Morpheus is coming to a console I already own is another helping of icing on the cake.
As for thse big changes Sony was touting, here’s a quick rundown.
For starters, the 5” LCD screen has been replaced with a 5.7” OLED display. That should make for an even better image and, as explained in the announcement, provide a better field of view and remove motion blur.
The device also boasts a 120hz refresh rate and “super low latency.” If you’ve heard of people getting a bit motion sick while using VR devices, these kinds of specs help cut down on that sort of reaction. The new Morpheus also boasts better head tracking which, again, will help insure a tremendous sense of immersion.
Finally, there’s a new design for the device itself, shifting the weight of the unit onto the top of your head, making for a comfortable gaming session.
Sony reps stated that they are focusing on keeping the Morpheus’ price point down, though no further info was provided. Expect to hear more at this year’s E3, coming in June.