Hey look, if you’ve never heard of this game you better step in line. A lot of people don’t know about a lot of games because a lot of media outlets don’t report on them. But we’re trying to make sure we cover as much ground as possible here at CB Games, and that’s why we have a press Q&A up for your perusal, for the upcoming game action-RPG, Requital.
This press issued Q&A covers some of the basics of the game, as well as some of the detailed aspects of the gameplay and the interactive atmosphere in which players will take part in. The questions are answered by the lead programmer and project leader, Dmitry Lisitsa (pictured to the right). You can check out the Q&A below, or visit the Official Excalibur Publishing Website for more information and details regarding the game.
Lisitsa: This game is about a warrior’s story. This warrior has a certain goal and takes all the efforts to reach this goal. His way is predetermined by events, but does not have time limits. This means that the player can complete the stages of the main task, but at the same time can be distracted to complete minor tasks. The player cannot decline the tasks of the main storyline, but many of them can be done in a non-linear order.
I see that your character can only carry some much items before he tires, is there a point in picking ups items to sell? As you may have to travel long distance before you can trade?
Lisitsa: Any item that can be put into the inventory hascertain weight, so sooner or alter the player will face the problem of overweight, and will have to choose which items to keep, which ones to throw away, and which ones take to a trader. Traders are people who are ready to bring from a traveler anything for a reasonable price or offer him their unique goods. The range of goods depends of the traders’ prosperity. In big cities and settlements the goods are much more varied, but in the remote places the character can meet people, who sell truly unique items. The traders do not exchange goods, they buy and sell them for money – golden and silver coins.
Does the game have jump ports to save working between places that you have been before?
Lisitsa: The player travels around a big world: forests, plains, swamps, mountains, caves, towns and settlements will gradually open to him along with the main storyline. Every new place gives new stories and new tasks. It is often necessary to come back to the places, which the character visited many times. In order to reduce the time of transfer, we made an option of travelling around a global map. This option is valid only for locations, which the player discovered in a traditional way.
Whilst you are travelling do you at any time have people join you on the travel not just escort task, but people that will fight with you? And how many at one time?
Lisitsa: The character travels alone most of the time, with only one constant companion – a bat. Besides the bat, he has other friends. He has to take care of them. Sometimes other warriors join the character, and they solve some tasks together. There are no mercenaries on the game, but some battles become really big, when there are more than 10 allies on the battlefield.
How important is it to build up your stats before you fight the main character in the game?
Lisitsa: The game is balanced in a way that after finishing the main storyline, the character will be developed well enough to fight the main enemy.
How many levels are there is the game? Will it always be a forest?
Lisitsa: There are eight big maps with a diverse landscape in the game. It includes rivers, fields, towns, dungeons, mountains, swamps, even a desert, and of course big forests. Our landscapes won’t seem monotonous to anyone.
How many hours of game play will the final game have?
Lisitsa: The game has 15 hours of game play, if the player takes only the main storyline. In the very end, after one of the free endings, you will be offered to stay in this world and to finish all minor tasks.
Does the game have day and night circles? And if so how does this effect the game?
Lisitsa: The ancient Slavic people worshiped the moon and the sun as gods, so we felt obliged to introduce day and night circles into the game. It does not influence the game play, but transforms the graphics, gives the player an opportunity to enjoy the most beautiful sunrises and sunsets, listen to the day birds singing and the chirr of the night cicadas.
Why should people invest time in this game what do you feel that you offer different to other games?
Lisitsa: The ancient Slavic world is so rarely used by game developers, that it can be considered unique. In my opinion, atmosphere is one of the main advantages of the game. Combat system, character development, and a breathtaking storyline are other strong points of the game.