Welcome to round 2 of our three part series of “Vs” articles between Splinter Cell: Conviction and Uncharted 2: Among Thieves.
In the words of Ryan Rigney from last week’s round, “What a ridiculous comparison! How can you compare a third person shooter with climbing mechanics to a third person shooter with climbing mechanics and an outdoors setting?!"
Well, it’s true Ryan, we are comparing these games despite their vast dissimilarities of climbing up ledges and shooting people and stealthily climbing up ledges and shooting people. Nevertheless, that’s not stopping us from distinguishing one game from the next and seeing which of the two gamers are looking forward to the most. So without further ado, let’s get this thing started.
ET – ManPac: Splinter Cell: Conviction has been a long time coming. Originally unveiled back in 2005 prior to the launch of the Xbox 360, the game disappeared off the radar only to reappear earlier this year in a totally new guise. This new presentation has taken so long to reach a presentable format simply because of how open the game appears to be. The player is allowed to tackle each mission objective in any way they see fit; fancy interrogating an enemy via a face-to-mirror combination? How about the sink? Maybe a knee to the crotch? While each opportunity may lead to similar end results, players are set to be granted an unprecedented amount of freedom within a world set against them. This, of course, opens each and every objective up to repeated playthroughs, as each time you may wish to take a different course of action.
BG – Willam: The Last Known Positon™ and multiple ways of interrogation definitely add a new sense of replayability to the game. The real question is how many times can you smash a man’s head against the window before it gets boring? Nevertheless, the fact that Splinter Cell games always offered up multiple ways of tackling a stage, the single-player portion alone should measures up to at least three play-throughs given the open-world structure and the newly added takedown mechanics.
ET – Dan: I love Uncharted. I love the level design, the longwinded mission structure and the extreme Platforming. I replayed my favourite levels in the first Uncharted more times than I care to remember. Now imagine this with co-op. Add in multi-player supporting ten players through a variety of game modes, and you’ve got one hell of a varied game packaged. The Uncharted 2: Among Thieves beta gave us a taste of what to expect, and being as sweet as it was there’s no doubt that Uncharted 2: Among Thieves will take over my life when it launches. Buy it, and it will own yours too.
BG – William: I might have to give this round to Uncharted 2. I think that despite Splinter Cell’s multi-approach to each level and ability to stealth or gun through a scenario, Uncharted’s epic movie-like approach to the general gameplay design is more than likely to influence people to play the game again. It’s almost like watching a favorite movie every so often that you just can’t get enough of…and that’s exactly how the replay factors seem to be for Uncharted 2: Among Thieves.
Splinter Cell: Conviction Vs Uncharted 2: Among Thieves