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Remember that old PC game, Thexder? You know, the one where it was in 2D and you ran around shooting things in a mech while also being able to transform into a spaceship in order to traverse ridiculously hard stages to save the main character's boyfriend? Well, imagine a 3D, space-rendition of Thexder and you have Strike Suit Zero.
Born Ready Games released a new developer diary for Strike Suit Zero, talking up the key points of gameplay that includes flying around in space shooting things and then transforming into a mech and shooting things some more. It definitely reminded me of Thexder, but you can check out the dev diary below to get a feel for the game.
I like the concept of the game and I like the idea that you can switch from a space arcade simulator to a third-person shooter on the fly. It's a little unfortunate we didn't get to see more of the combat and it definitely leaves you questioning is there any more depth to the game or does it start and end with shooting everything in sight? The video left something to be desired in regards to the scope of the game, but at least the idea flirts with some interesting concepts and possibilities.
Strike Suit Zero is set for release on PC via Steam this August. The website and other promotional material point to a timed release for the PlayStation Network and Xbox Live Arcade, but it doesn't mention either of those two in the dev diary. The website also extricates the Xbox Live logos or references, only showcasing the PSN and Steam logos. According to a PR rep for the game, Strike Suit Zero is scheduled to launch for the home consoles in 2013.
And just for kicks, check out a comparison of the Strike Suit and the Hyper Dual Armor from Thexder in a side-by-side comparison shot below. The similarities are definitely there but so is an obvious gap in generational evolution. You can learn more about Strike Suit Zero by paying a visit to the game's Official Website.