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SuperBot Entertainment, the newly-formed developer behind Sony's recent four-player arena brawler, PlayStation All-Stars Battle Royale was recently hit by a round of layoffs, though Sony holds that the team will continue to support their mascot fighter's post launch plans.

IGN broke the news earlier this weekend, saying they were originally tipped off by the Twitter account of Insomniac's Mike Birkhead, who said simply: “Layoffs at Superbot. When it rains, it pours.”

It's not uncommon for a developer to cut back on staff following the launch of a game. Some positions are simply no longer required and those jobs must be cut until the developer gets ready to ramp up production on their next title. However, it's no secret that PlayStation All-Stars didn't sell like gangbusters (Which is a real shame considering how solid a fighting game it actually is). Also, the tone of Birkhead's comment makes it sound less like “business as usual” for a developer and more like doom and gloom. Birkhead goes on to state that “around 20” jobs were axed, but no solid numbers have yet been given.

Sony Computer Entertainment America did at least respond to IGN regarding the matter, saying that they could confirm that “SuperBot Entertainment did make a reduction in their workforce” and that “SCEA remain committed to supporting PlayStation All-Stars Battle Royale post launch, including developing the title's forthcoming DLC releases in the coming months.”

We already know that Gravity Rush's Kat and Starhawks Emmett are due out on Feb. 12 and that they will be free for the first two weeks. A new stage, Fearless, is also due out around the same time. SuperBot have stated in the past that more DLC is coming, but the quantity and timing have never been discussed. Judging by this news of layoffs, I can't imagine the content will be rolling out too far into the future.