Ubisoft's U.K. branch streamed nearly an hour's worth of gameplay for Assassin's Creed: Syndicate with the help of a member from popular YouTube outlet Yogscast. The stream focuses on approaching the mission in two different ways and some of the details Ubisoft put into the game's surrounding environment. You can check out the video below from the official Assassin's Creed channel.

Mark and Hannah walk through the mission in the game that was originally demoed at this past year's E3 during Ubisoft's stage conference. The mission is a simple territory fight, where players take on the role of Jacob Frye and duke it out with a rival gang leader to take control of that area.

We get to see how fluent and effortless it is in Assassin's Creed: Syndicate to commandeer carriages and we also get to see different types of carriages in play.

The mission to take out the rival gang leader also gives gamers a glimpse at different ways to approach the mission, from using stealth tactics to attempting to incite a mutiny between antagonists members by employing some of the classic gadgets made popular in previous Assassin's Creed titles – such as the hallucinogenic that causes enemies to fight one another.

The fighting in the game is still not very convincing. The hand-to-hand combat comes across as cobbled together and poorly done. It lacks finesse, intrigue, urgency and danger. With the game several months out from release hopefully Ubisoft has been taking this time to refine and iterate a proper combat system into the new game so that it doesn't look as clunky and unrefined as in the video above.

I wasn't the only one not feeling the love with the combat system, since many other gamers also feel as if the mechanics are copy-and-pasted from previous Assassin's Creed titles. I don't think each game needs a complete overhaul in the way players engage with enemies, but if the focus is going to be on hand-to-hand combat it really needs to shine bright. Unfortunately, the fighting featuring Jacob looks clunky based on the E3 build, but hopefully we'll see some newer footage that changes that perception.

The second run-through of the build focuses more on looking at the scenery and examining some of the intricate details that the studio put into the environment. It really is impressive looking, but a play area is only as good as the gameplay mechanics.

The gameplay ends at around the 44-minute mark and Hannah and Mark proceed to answer some questions about Assassin's Creed: Syndicate. Technically they don't answer much because a lot of the other details for the game appear to be withheld for GamesCom. Even still, Mark hints at a big reveal involving the boats later on down the line... so maybe we'll see some light boat mechanics making a return to Assassin's Creed as players battle it out across the Thames River.

Assassin's Creed: Syndicate is due for release on October 23rd for the Xbox One and PS4. The PC version will be delayed by a few weeks so Ubisoft can iron the game out and avoid a fiasco like they had with Assassin's Creed: Unity or Warner Bros' recent blunder with Batman: Arkham Knight.
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