Square Enix released the first trailer for Deus Ex: Mankind Divided last month. Deus Ex creator Warren Spector revealed yesterday that he wasn't completely happy with it.
"I thought the Mankind Divided trailer was pretty violence-o-rific, which bugged me a little," Spector said on Reddit. "I mean, the DX game was never about killing stuff. It was about picking your own playstyle, which MIGHT involve killing stuff."
He understands why the game's trailer focused on violence, though: Square Enix wanted the video to make a big splash.
"In trailers, you just have to give people the most action-packed stuff you can, I assume."
Spector said that he's optimistic that Mankind Divided will give players the option of being stealthy and nonviolent if they wish. As he points out, the previous game in the series Deus Ex: Human Revolution had plenty of "choice and consequence."
As the head of Ion Storm Austin, Warren Spector oversaw development of Deus Ex and its sequel Invisible War. Ion Storm Austin folded about a year after Invisible War's launch. The Deus Ex series collected dust until Eidos Montreal released Deus Ex: Human Revolution in 2011. Eidos Montreal is now working on Mankind Divided as well.
Although Spector admits that Eidos made different design choices than he would've made with Human Revolution, he's happy with how they've handled the series. He said that Deus Ex: Human Revolution really "felt like DX."
"I think people expect me to be pissed about new Deus Ex games that I'm not making but it's really not like that at all. I'm just excited (thrilled might be a better word) that I was part of the creation of something that's bigger than myself, that has a life of its own. What did I think of DX:HR? Well, for starters, I don't finish a lot of games and I finished DX:HR. That'll tell you something."
Spector, meanwhile, has moved on to very different pursuits. He founded Junction Point Studios in 2005 and developed platformer Epic Mickey along with a sequel. After Junction Point was shut down by parent Disney, Spector was hired as the director of the Denius-Sams Gaming Academy at UT Austin.
"When Junction Point shut down I kinda took some time to think about what I wanted to do next. I had game ideas and thought about another start-up, but I'd already done that and wanted some new challenges. Academia has certainly offered me new challenges! And the opportunity to build a game dev program from scratch doesn't come along every day."