GAMING BLEND

70% Of DC Universe Online's Audience Are PS3 Gamers

By William Usher 2012-07-18 16:14:48 discussion comments
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We don't hear much about the numerical figures and stats for online titles until quarterlies are released. However, Sony Online Entertainment boss John Smedley isn't afraid to talk numbers and percentages, and he gladly revealed that 70% of the entire playerbase for DC Universe Online, the free-to-play super hero MMORPG from SOE, actually derives from PlayStation 3 gamers.

In an interview with GameIndustry.biz International, Smedley stated that...
"It's 70 per cent of the audience. Free-to-play on PlayStation 3 is huge," ... "In fact, right now, it's us with DCUO and Free Realms and our friends at CCP with Dust 514 that are going to prove that this market really works."

"I admit there was a mindset where when you use the word 'free' people pause. 'Wait a minute, what do you mean by free?' But even then people want to see the results. With DC Universe Online the split that we're seeing ended the debate right there."

Unfortunately, John doesn't give a concrete ratio of specific numbers so it's hard to tell if he means the total playerbase at all times is 70-30 in favor of the PS3, or if he means that at peak playing times the playerbase is 70-30 in favor of the PS3. Regardless, I must say that 70% is a big number when comparing console versus PC audiences for a single game.

Unfortunately, Smedley doesn't quite get into the specifics of how many registered accounts DC Universe Online has or what the actual drop-off rate was when Diablo III launched -- which he mentions as being an actual factor to their playerbase -- so it's even harder to tell what the 70% really means. Added to this, the stats on Xfire are way too low to even use as an appropriate gauge, so I guess we'll just have to take Smedley's word for it that DC Universe Online is booming and 70% of its audience are PS3 gamers. That is...until we can get our hands on some more detailed market data.

You can check out the rest of the article and what Smedley had to say over at Game Industry.
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