BioShock: Infinite Character Dev Diary Gets Really Uncomfortable
Most of the time gamers donít really get to see some of the inner-workings of how thespians churn out voice performances for games, but Ken Levine at Irrational Games shows us a little bit of what itís like working on BioShock: Infinite and what the actors have to go through to capture some emotional moments.
Iím warning you right now that it can get slightly uncomfortable seeing the process unfold. If you were planning on getting into acting this is probably one of those videos where you might want to take a few notes along the way.
The Jerry Springer moment really hit hard there, eh? Well, I donít entirely think that the emotions the voice actors churned out in the studio quite matched up with what the game had on display. Itís a little ďlighterĒ and aesthetically cartoony than what the voice actors were performing for the gameÖseemed like those kind of performances would have matched L.A. Noire a bit more.
Anyway, BioShock: Infinite has an interesting premise, as Elizabeth can open dimensional slip-gates that can radically change the game. Itís hard to tell right now how much control players will have over her ability but at least the concept isnít generic military shooter (insert number here) where players have to save the world from some faceless terrorist.
You can look for BioShock to land on PC, PS3 and Xbox 360 in 2012. Need to learn more or pre-order the game? Feel free to visit the Official Website.
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