Fans of over-the-top, fast-as-hell racing might want to turn their attention to Distance, a new driving game that pretty much ignores the laws of physics and drops you into a neon-painted world of crazy turns, insane flips and more. Due to hit PC later this month, the folks at Refract have now announced a PlayStation 4 version of the game is due sometime in 2015.



I’m a huge fan of arcade racers. Driving sims are nice every once in a while if I’m looking to see what it’s like to actually step behind the wheel of a car I can’t afford to even look at in the real world but, when it comes to virtual highways, I like for my tires to leave the asphalt every now and again. Games like Burnout: Paradise and Split/Second are right in my wheelhouse, trading believable physics and a realistic driving experience for high-flying, utterly ridiculous fun.

If you find yourself in the same boat—Or car, I suppose—then you’ll definitely want to check out Distance, as the game’s reveal trailer makes those arcade racers I just mentioned look extremely tame by comparison. Coming to Steam shortly, Refract’s Jordan Hemenway dropped by the PlayStation Blog this morning to announce a version of the game will also be veering onto the PlayStation 4.

I mean, did you watch that reveal trailer up above? The game looks like the lovechild of Burnout, Mario Kart and Tron and, in my book, that’s a very, very good thing. The game looks so off-the-wall that I have a hard time believing it will control well enough to make sense out of all of that chaos, but I’m definitely eager to be proven wrong.

If you happen to be going to the PlayStation Experience event in Las Vegas this weekend, be sure to give Distance a try and let us know in the comments how things go. As for Hemenway, however, he seems pretty convinced that speed hounds will be happy with what the game has to offer.

Distance is what we’re calling a survival racing game,” he said. “It takes the intense action of arcade racing and places it in an explorable, atmospheric world. The environments are mysterious and deadly with treacherous obstacles around every corner. Instead of doing laps on a loop, you’ll be trying to survive from point A to point B.”

And, as you can tell from that trailer, players will have a lot of maneuverability at their disposal to get the job done.

“Fortunately you control a unique car that allows you to boost, jump, rotate, and even fly,” Hemenway continued. “Instead of being constrained to the track, you can break away at any point and find your own path. You can even drive upside down or on buildings and walls parkour-style if you like.”

My body is ready.

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