GameStop Could Refuse To Carry PS4/Orbis, Says Pachter
The big news today was all about the PlayStation 4, codenamed Orbis, which has been rumored to block the accessibility of pre-owned games on the system. Wedbush Morgan Securities financial analyst Michael Pachter believes that if Sony decides to implement a used-game block in the PS4 or PSO, then GameStop could seek recourse by refusing to carry the console.
GameIndustry.biz was quick to nab the quote from the infamous Pachter, who has become somewhat of a web-sensation amongst core gamers, with The Pach-Man saying that...
"It isn't really in Sony's or Microsoft's best interests to block used games. It would benefit Activision and EA slightly, and would hurt GameStop a great deal. If Sony unilaterally did this, I could see GameStop refusing to carry their console, and sales of the PS4 would therefore suffer," ..."if one does it and the others don't, the one who does it will see a loss of market share."
Well it's already guaranteed from Nintendo that they don't like gouging consumers or dabbling in DLC whether it be downloadable content or disc-locked content (looking at you Capcom). So it's hard to see Nintendo employing a lock-out of used games on the Wii U, which would automatically give it a huge advantage over the next Xbox and PlayStation consoles in addition to the year-lead it will have launching on the market this fall.
GameIndustry also managed quotes from DFC Intelligence's David Cole, who made the most sense about the situation, plainly saying...
"A system that tried to stop used game sales would probably turn off the core consumers that rush to trade in their old product to buy new product. In other words, I don't think it would do so well in the core market,"...
Precisely Cole, thank you very much.
It's hard to believe that either the next Xbox console or PlayStation console would risk losing market share over locking out used games, which would only benefit big publishers and hardly benefit Microsoft or Sony. That's not to mention that fewer people buying used games means fewer people playing games, and fewer people playing games equates to fewer people using console-centric services, which means (ding, ding, ding) fewer people potentially searching, browsing or buying from the Xbox Live Marketplace or PlayStation Store. That's not to mention that it's highly unlikely that people unable to play used games online would be inclined to stay subscribed to a service like Xbox Live.
It's a scary thought that a company would consider locking out used games as a way to further profit from an additional sector in an already lucrative industry, but the safe bet is that the used games market won't be going anywhere anytime soon.
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