Fans of adorable virtual pop idols are likely already jazzed for next month’s release of Hatsune Miku: Project Diva F 2nd, but now there’s even more to get excited about as Sega announces that all of the DLC being released in Japan will also be making the journey West following the game’s launch on Nov. 18.

The Western launch of the original Project Diva F back in 2013 is one of those niche title success stories I love to hear. Basically, Sega said that if U.S. fans showed enough interest, then they’d bring the game over as a downloadable title. Fans liked the ever-loving hell out of the game’s Facebook page and, as promised, Sega delivered. There was so much interest, in fact, that they decided to go ahead and make a physical version of the game, too.

Both the physical and digital versions of PDF sold so well that Sega then upped the ante one more time, bringing the game to Vita, too. Once that game took off, the publisher decided to get rid of any further reservations, announcing that PDF 2nd would be heading Stateside, no questions asked. Even the 3DS game has been greenlit for the US in 2015.

For those unfamiliar with the series and its cast of characters, here’s an extremely brief version of the history. Company releases audio recording/mixing software and gives it a mascot, Hatsune Miku. Miku-chan takes on a life of her own, spawning all sorts of songs, videos, performances and the like. Eventually, more “virtual idols” are created, each with their own library of tunes. Enter Project Diva F, a rhythm game featuring several of the most popular idols, a huge library of songs and loads of extra features and customization options.

Project Diva f 2nd looks to dish out more of the same when it launches for the PS3 and Vita next month and, as of today, we’ve got word from Sega Localization Producer Sam Mullen that all of the game’s DLC will also be coming along for the ride.

“If any of you out there are keeping tabs on Japan, you may be aware that they are having regular releases of post-launch downloadable content for the Japanese version of the game,” Mullen explained. “I am happy to announce that we are going to be offering the same downloadable content to our Western fans. Yes, all the content that Japan has been getting…you’re all going to get that, too! We will be releasing content every two weeks or so for nearly six months straight!”

That’s a lot of DLC and, no joke, it’s going to cost uber fans a pretty penny. In-game UI skins will be a buck a pop, with costumes going for $1.99 and additional songs going for $2.99 each. That’s a bit more pricey than, say, a song from Guitar Hero. To lighten that burden, there will also be a couple of bundles including a Song Club (all music DLC) for $30 and a Costume Club (all outfits) for, no joke, $69.99. That’s probably a reasonable price tag to put on all of the extra music, especially when the original soundtrack is pretty beefy, but you’ll need to pay more than the price of the game if you plan on grabbing all of those extra duds. Obviously, it’s not mandatory and it’s not for everyone, but boy-howdy, I’d need to be a massive fan of something to fork over that much extra cash.

Based on fan response to the first Project Diva game, though, I fully believe that those dedicated folks are out there.

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