GAMING BLEND

Wii U Digital Foundry Story Is Part Of Nintendoom Wheel, Says Dev

By William Usher 2014-01-13 16:47:58 discussion comments
“Clickbait” and “flaming” are words usually best used to describe an article with my name plastered on it and the Xbox One in the headline. However, those descriptors were put to use by some members of the gaming community for Digital Foundry's “Inside Story” about the Wii U's hardware told from the perspective of an anonymous developer.

The article, which you can read here, recounts the details of an anonymous developer who was part of the first-wave of individuals to get their hands on early development kits of the Wii U. The story really is doomy and gloomy and paints the Wii U as a technical failure.

Comments from the anonymous developer included things like...
"...the almost universal answer was that [the Wii U] wasn't going to be powerful enough to run next-gen engines and it might even struggle to do current-gen (PS3 and X360) titles."

"Wii U [...] seemed to be trying at every turn to make it difficult to compile and run any code. Nintendo had provided an integration of their development tools into Visual Studio - the de facto standard for development - but it didn't work, not even close."

“As a seasoned developer I've used a lot of debuggers, but this one surprised even me. Its interface was clunky,”

“All of these things made the actual development of code harder than it should have been and ate into the development time of the game.”

Small excerpts from a lengthy piece that methodically destroys the Wii U from top to bottom as far as its technical hardware capabilities go. It's a tacit Nintendoom piece at its core, there's really no denying it.

However, not every developer has sat back and taken the abuse aimed at Nintendo with open arms and willing gestures.

Wii U Daily posted a string of Tweets from Christopher F. Arnold, developer and president of Nami Tentou. Arnold laid into the article from Digital Foundry about the Wii U, saying in very straightforward ways...
"I keep on getting pestered about this @eurogamer article about 'The Secret Developers: Wii U - the inside story'. It's a bit obnoxious now..”

“Most of the main complaints pointed at in the article from the dev is aimed at pre-retail release SDK problems. I can safely say that the post release SDK kit given to developers now do not contain any of the listed problems and being an early on developer on any new hardware will pose challenges to those unfamiliar. Programming and coding is most of the time trial-and-error.”

I mean, yeah, anyone who has dabbled in programming knows that if you set out with a series of goals you're likely not going to reach them in the way you intended. 100% of the time, for me, it was concocting strings together that reaped results, and not necessarily using traditional methods of functioning code that was “correct”, if one could use such an example.
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