Wii U Digital Foundry Story Is Part Of Nintendoom Wheel, Says Dev
“Clickbait” and “flaming” are words usually best used to describe an article with my name plastered on it and the Xbox One in the headline. However, those descriptors were put to use by some members of the gaming community for Digital Foundry's “Inside Story” about the Wii U's hardware told from the perspective of an anonymous developer.
The article, which you can read here, recounts the details of an anonymous developer who was part of the first-wave of individuals to get their hands on early development kits of the Wii U. The story really is doomy and gloomy and paints the Wii U as a technical failure.
Comments from the anonymous developer included things like...
"...the almost universal answer was that [the Wii U] wasn't going to be powerful enough to run next-gen engines and it might even struggle to do current-gen (PS3 and X360) titles."
Small excerpts from a lengthy piece that methodically destroys the Wii U from top to bottom as far as its technical hardware capabilities go. It's a tacit Nintendoom piece at its core, there's really no denying it.
However, not every developer has sat back and taken the abuse aimed at Nintendo with open arms and willing gestures.
Wii U Daily posted a string of Tweets from Christopher F. Arnold, developer and president of Nami Tentou. Arnold laid into the article from Digital Foundry about the Wii U, saying in very straightforward ways...
"I keep on getting pestered about this @eurogamer article about 'The Secret Developers: Wii U - the inside story'. It's a bit obnoxious now..”
I mean, yeah, anyone who has dabbled in programming knows that if you set out with a series of goals you're likely not going to reach them in the way you intended. 100% of the time, for me, it was concocting strings together that reaped results, and not necessarily using traditional methods of functioning code that was “correct”, if one could use such an example.
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