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Two characters in Overwatch have constantly been at the center of conversations in the circles of the gaming community when it comes to the topic of being overpowered: Bastion and Torbjorn. The two characters have turrets that rack up tons of kills with ease, and Blizzard is doing something about it for Torbjorn.
Game Informer is reporting that Blizzard's game director, Jeff Kaplan, for Overwatch has acknowledged the damage disparity and how overpowered Torbjorn's turret cannon is. In a post on Reddit Kaplan stated...
In an upcoming patch, we will reduce the damage done by Torbjörn's turret by 30% on Xbox One and PS4. PC will remain unchanged. ETA - Mid to late July depending on 1st party certification times.
Game Informer speculates that the change is only coming to the Xbox One and PS4 versions of Overwatch because the controllers are less precise than a mouse and keyboard, thus making it more difficult for console gamers to deal with Torbjorn's turret.
During my brief time playing Overwatch, Torbjorn's turret was only partially a problem. It was usually situated in corners or through corridors where players running through fast and not paying attention would get mowed down. Larger characters and slower characters that have to stick to the ground were usually prime bait for Torbjorn's turret, and it was great for taking out people in crosswalks or hallways with multiple entries.
Bastion's turret was pretty much the same way, killing opponents as they zipped by in long walkways or thin corridors. Positioning it just out of sight -- usually with its back facing the wall next to a door -- was always a good way to get opponents who would quickly run through a door without looking only to get caught by the turret.
Apparently PC gamers have been adept enough to know how to weasel past the turret in Overwatch without it being a problem. On console your only hope would be to play characters that take advantage of verticality.
Given that Torbjorn's turret is getting nerfed by a whopping 30%, it creates a very different landscape for Overwatch between console players and PC players. This practically removes all doubt about cross-platform play being dead in the water. With PC players now having heroes with different stats than the console players, a cross-platform feature is completely out of the picture.
In addition to nerfing Torbjorn's turret, Blizzard is also prepping for the highly anticipated competitive modes for people who want to take their game to the next level. Ranked matches and special events should help make Overwatch prime e-sports bait, and I can only imagine what the pot size will be for the grand finals.
Overwatch has already amassed more than 10 million active players, duly eclipsing its rival Battleborn by a significant margin (on PC Battleborn was barely able to maintain 1,500 players a day according to the Steam Database). As the game becomes more e-sports centered I'm curious how well they'll be able to keep the casual players entertained? Nerfing characters like Torbjorn seems like a good first step.