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The latest and last update for Destiny on the PS3 and Xbox 360 is coming soon. Bungie will be focusing entirely on the Xbox One and PS4 and rolled out the patch notes for the final update to the game on the seventh generation home consoles.
The classes received three fixes. Nothing new, just some tweaks to the Solar-based DOT where they were only doing half of the intended damage. The Solar damage-over-time effects have been buffed back to where they're supposed to be.
The Intellect stat has been fixed for all of the classes in Destiny. It wasn't generating the proper super energy according to the patch notes. They also fixed an issue with the Intellect stat where you would lose Super Regeneration as a perk if you selected the Electrostatic Mind perk.
The armor in the game also got a slight tweak... for the Exotics in Destiny, they fixed an issue where you couldn't access the Apotheosis Veil helmet from the Exotic Armor Blueprints kiosk.
The last of the patch notes covers the activities. They're listed as follows.
• Fixed an issue that could cause weekly activities from ending earlier than the weekly reset
• Fixed an issue that prevented Legendary Marks from being granted when finishing the "Paradox" and "Lost to Light" missions when they are the featured Daily Story Mission
• Fixed an issue where players with a full Postmaster inventory did not receive the Moments of Triumph book
• Players who did not receive their Moments of Triumph book can now find it in the Postmaster
Bungie's last and final Destiny patch for PS3 and Xbox 360 owners will arrive on August 16th. The patch will also be available for the PS4 and Xbox One as well, but the big difference is that for the eighth gen consoles it's designed to help buff the game for the upcoming Rise of Iron expansion, where-as for the seventh-gen consoles it's just a few tweaks before Bungie says "sayonara!"
I'm sure some seventh gen fans might be a bit bitter knowing that the last patch for Destiny on the systems doesn't really add anything new or improve the game in any significant way, it's just some leftover fixes to iron out a few bugs.
Then again, Bungie support for the Xbox 360 and PS3 has been somewhat long in the tooth. For the Xbox 360 it's been 11 years for the console being out on the market and for the PS3 it's been close to 10 years on the market. It's unprecedented that hardware that old should receive that kind of support in the world of gaming. I suppose what made it bad was the fact that Destiny came out in 2014, so it was already eight years into the PlayStation 3's lifespan and nine years into the Xbox 360's lifespan. Making a brand new IP and focusing so heavily on outdated hardware seemed like a big step backward.
Nevertheless, it at least guarantees that Destiny 2 will not be made for the Xbox 360 and PS3, but there's the other problem of the game coming out at a time when the Xbox Scorpio and PlayStation Neo are on the horizon, and now I'm wondering if Bungie will scale the new game for the new systems or if they're going to play it like they played the first Destiny and focus on the lowest common denominators? We'll find out when they finally announce the game.
In the meantime, Rise of Iron will be set for release on September 20 for the Xbox One and PS4.