Following the announcement from Microsoft that planned Xbox One exclusive Scalebound had been cancelled, the developers at Platinum Games have finally offered their own statement regarding the project.

Unfortunately, if you were hoping for an explanation as to why Scalebound was being boxed up and buried, Platinum did not offer any new details in that regard. Instead, much like Microsoft, their announcement was a bit vague and offered little outside of an apology.

We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were.

That comes from Platinum President and CEO Kenichi Sato over on the studio's official blog. Outside of that, Sato says that the studio is now fully focused on its other projects, the upcoming NieR: Automata, which recently launched a rad-as-hell demo, as well as games we know much less about, including Granblue Fantasy Project Re: Link and Lost Order.

Scalebound

This bare-bones announcement closely mirrored the statement from Microsoft earlier this week, who called Scalebound's cancellation a "difficult announcement" and promising that the decision "was not made lightly." The Microsoft post also goes on to talk about upcoming games like Halo Wars 2, Crackdown 3, State of Decay 2 and Sea of Thieves. For folks keeping track of these sorts of things, that list has actually started to cause some negative buzz across social media. Sony's whole shtick right now is that it has a huge roster of announced exclusives coming in 2017 while Nintendo is now hours away from revealing their brand new console and a launch lineup of games. On the Xbox/PC front, the list of exclusives does not go too far beyond that handful listed in the Scalebound cancellation post. We don't think it would be unfair to say that Platinum's third-person action romp was one of the biggest titles coming exclusively to Microsoft platforms this year and now it's gone.

Then again, these things happen for a reason, and we sure would be interested in hearing literally anything about those reasons. Scalebound appeared to be coming along nicely during its most recent E3 showing, but looks can be deceiving. The game was hit with one major delay and, following Microsoft's decision to cancel, we have to assume there were bigger problems going on behind the scenes. You don't just cut a major exclusive because it's taking longer than expected to launch, after all.

For now, though, all we have to go on is that both Microsoft and Platinum are really bummed Scalebound got the axe. We tend to agree.

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