The PlayStation VR turned out to be a bit of a surprise success for Sony. It sold out quite readily during its launch late in the fall of 2016 and has continued to move units regularly several months after its launch. Well, the software is starting to roll in for the headset, including a new RTS game that sounds pretty awesome.

Over on the PlayStation Blog, lead developer and founder of StellarVR, Mark Taylor, explained what they're working on for the PlayStation VR headset, and it's called Korix.

Taylor has been working on the game for over a year and it's a throwback to the classic PC RTS games from the 1990s, including titles like Warcraft, Command & Conquer and KKND: Krush Kill 'N Destroy. The object is to utilize the last remaining remnants of your forces to fight for your race's survival out in the cold depths of space.

The geometrical block design of the levels reminds me a lot of the classic Intelligent Qube from the original PlayStation.

There's a slick measure of voxel minimalism in the art design, where players will control various units and fight back against the enemy by building up defenses, capturing resources and amassing an army.

We don't learn much about the actual gameplay of Korix for the PlayStation VR, but we do learn that on the technical side of things the game will be optimized for the PS4 and PS4 Pro. Both versions of the RTS title will run at 120 frames per second, natively. I'm assuming this means that the game will be bypassing the reprojection firmware to increase 60fps games to 120fps. For some games, it's somewhat noticeable, and you may even get what appears to be a scanline-like effect during the movement between frames being buffered. Native 120fps specs nullify this little issue by buffering each frame natively at a rate of 8ms per frame.

That may not seem like much, but the math translates into an extremely taxing process for the PlayStation systems, which is why so few games even run at 60fps. However, in order to limit VR sickness, Sony mandated that all games must run at 60fps on the PlayStation VR. To help with this issue, they've used reprojection to buffer in a frame between frames to have games synthetically run at 120fps, to further add smoothness to the experience. This is part of the task of the clunky processing unit that comes bundled in with the PlayStation VR.

Additionally, PS4 Pro owners will be able to experience richer shadow renderings in the game compared to vanilla PS4 owners.

Korix will actually be one of the first RTS games made available for the PlayStation VR, but Taylor doesn't really go in depth about how the VR will play a role in the gameplay experience. I do wonder how well the controls will handle because using your two hands to direct and control troops would likely work a lot easier than a controller or even a mouse. I would also really love to see how the multiplayer mode would work with the game given that it supports between two and four players in both cooperative and versus gameplay.

You can look for Korix to launch for the PS4 and PS4 Pro on the PlayStation VR starting March 28th.

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