When they're not too busy creating new content for Killer Instinct, it turns out the team at Iron Galaxy has been developing a brand new game. It's called Extinction, and it's even got a cinematic reveal trailer ready for you to check out.
As you can see from the trailer, Extinction is going to be a big departure from the fighting genre Iron Galaxy has called home these past few years.
In the game, players will take on the role of Avil, a Sentinel who must help defend his home from an enemy known as the Ravenii. While those baddies come in all sorts of shapes and sizes, the one that caught our eye was the hulking ogres that stand 150-feet tall.
Since this is a cinematic trailer, we don't really get a good feel for what the gameplay will actually be like. But if we had to make an educated guess, we'd say a bit of Assassin's Creed mixed with some God of War. We see Avil scampering across rooftops and up walls like Nathan Drake one minute, then slicing and dicing baddies with his sword the next. Depending on how you actually need to fight those ogres, there may even be a little Shadow of the Colossus or Attack on Titan thrown in for good measure.
That's all just speculation, though, as the gameplay won't be properly shown off until E3. The team is promising a walkthrough, though, so you should be able to take a look at the game in motion even if you aren't attending the show.
Iron Galaxy has provided some additional details about Extinction, including the fact that there will be plenty more to keep players busy outside of a campaign mode. There will also be online battles up for grabs, where players can create their own challenges and battle with other players to earn the highest score. This is a modern action game, so you better believe there's a horde mode, too.
One of the more interesting aspects of the game is that there is apparently some sort of randomness to these encounters. Executive producer Derek Neal said that each player will have a slightly different experience from the next, as the game's battle situations and landscapes are never identical. It'll be interesting to see some examples of that, hopefully in the upcoming E3 walkthrough.