Epic Games'Fortnite has been having trouble with the servers, and the developers have been attempting to get a handle on it as the company deals with the influx of more and more players hopping in to play the Battle Royale survival game on PC, PS4 and Xbox One.

Epic Games is addressing the massive amount of concurrent players that have joined Fornite, which resulted in the servers being brought to a halt. The company issued a statement on its official website, explaining the situation, saying...

We were not able to stay ahead of our continued growth and multiple of our backend services have been struggling under load the last several weeks. And we also shipped v2.3.0 with significant bugs. We don't consider either acceptable.

While the state of the servers is likely unacceptable to many players, the same is apparently true for Epic, especially after the company managed to accrue 3.4 million concurrent users just recently in Fortnite, as reported by Gamespot.

Epic admits that there still needs to be a lot more done when it comes to server optimization for the Battle Royale survival game, especially after just recently having to deal with more server issues a week ago.

According to the update on the site, the developers state that the network code is getting closer to the point where Fortnite will be running at a solid 20hz serverside from the beginning to the end of the match so that there's a solid gameplay experience from when players log into the game's lobby all the way to when they complete a match.

Additionally, the optimizations will open up the possibility for a new 60fps mode for the Battle Royale feature on the vanilla PS4 and Xbox One, along with an option for PS4 Pro and Xbox One X users. This is a pretty cool feature if Epic can get it to work right, especially since the idea is to make it where there's minimal loss in visual fidelity while hitting 60 frames per second, consistently. Not many games have been able to hit and maintain that spec, but if Epic can pull it off in a Battle Royale game like Fortnite, it will be a huge selling point for the game over its nearest rival, PlayerUnknown's Battlegrounds.

All new West Coast and Brazilian servers have been added to the Xbox version of the game, enabling better pinging for those within a certain region, and to offer different gamers in certain regions a more fruitful gameplay experience on home consoles.

But it's not all under the hood changes coming to Fortnite. Epic is still adding new content to the game, including all new character costumes that completely changes the model, all new accessories, cosmetic items, and even weapons and animations. Right now the developers are prototyping some brand new weapon types and consumables, along with expanding the melee types in the game.

Additional quality of life improvements are on the way as well, with improved voice chat, improved UI functionality for building on the home consoles, and respawning from the death screen. However, the first priority from Epic is still to fix the whole overloaded server issue.

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