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WWE and 2K Games have renewed their partnership together that allows 2K to publish officially licensed WWE games across multiple platforms. This means several more years of 2K Games' WWE themed games. However, the financial details were not disclosed so there's no telling who gets what part of the share from the game sales.

Game Informer did a write-up on the partnership being renewed, where they revealed that the typical annual WWE games that Yukes develops will continue, along with their mobile efforts. According to the article the WWE SuperCard mobile app has managed to close to 10 million downloads since its debut back in 2014.

The news about 2K Games and WWE partnering for a few more years was received with mixed reactions from the community. Many fans of WWE 2K games recognize that they have a lot of potential and Yukes used to be really awesome at making games, but they have waned in quality over the past couple of years.

THQ originally had the WWF license following their stint making WCW games back in the late 1990s. THQ and Acclaim Entertainment used to go head-to-head making great wrestling titles, with THQ eventually getting the edge with their WWF 2000 and WWF No Mercy titles on the N64. No Mercy in particular was a cornerstone achievement in wrestling and is still one of the best wrestling games ever made.

Over years, however, THQ and AKI Corp – the developers who made No Mercy – parted ways and THQ replaced AKI with Yukes. The latter was known for their Japanese, arcade-style wrestling games on the PSX and they brought that same style to their WWF Smackdown games that eventually evolved into WWE: Smackdown vs Raw. The series was hit and miss at times, with some of the entries really pushing the series forward while other times they would remove key features and have a bunch of bugs and glitches in their place.

After THQ dissolved, 2K Games stepped in and picked up the WWE license. Instead of starting from scratch with an all new game engine and in-house developer, 2K Games decided to pick up where THQ left off. The publisher had Yukes continue to churn out their annual WWE 2K games with little changes here and there and new models added to the roster each year.

The main problem is that the newer games are almost completely devoid of anything noteworthy and the biggest selling point for WWE 2K16 was that it had a massive roster consisting of lots of wrestlers from the past and present.

The major problem is that the physics are completely outdated in the game, the moves are oftentimes recycled from each year, and the game modes have become stilted. Many fans still purchase the game each year just out of habit, but fans would most certainly prefer something new.

Yukes has been recycling a lot of the same gameplay concepts from back in the PS2 era and it seems like it would be great if they introduced an all new physics-based wrestling engine. The technology is there, now it's just a matter of whether or not 2K will take advantage of it. I guess we'll find out when WWE 2K17 is announced.