Batman: Arkham Knight's native resolution has been revealed for the PlayStation 4 and it's 1080p. That's 1920 x 1080p. That means the game is rendering more than 2 million pixels a second. That's some mighty fine resolution for a game that I expected to hover at around 900p for the PS4, but Rocksteady really knows their stuff if they're able to hit 1080p with Arkham Knight.

The news is making its way around the web rather quickly after it was revealed over on the PlayStation Store page for Batman: Arkham Knight.

Here's what the PlayStation Store says about the game:
“Video output in Full HD 1080p requires 1080p native display.”

The game further lists that it's a single-player title with DualShock 4 support and... dun, dun, dun, native 1080p output.

Now some people have stated that they can't see the difference between 720p and 1080p or that the human eye can't see beyond 720p at 24fps... all sorts of ridiculous stuff. There was even a test ran by GameSpot where people supposedly couldn't tell the difference between games running on PC, PS4 and Xbox One... except they were using multiplatform titles. The problem is that most AAA multiplatform releases are made to maintain parity at release, as mentioned by a Ubisoft engineer and as evidenced with many AAA releases such as Call of Duty, Assassin's Creed Unity and Assassin's Creed Black Flag to name but a few.

Unfortunately parity clauses (and not the kind for indies) kind of ensure that a lot of multiplatform releases across the PS4 and Xbox One are going to look very similar at release. The only way for people to really see the differences are in indie games and exclusives, but it's pretty apparent why you can't use platform exclusives to measure graphics discrepancies and most multiplatform indies aren't quite benchmark-worthy (yet).

Even still, I'm sure most gamers are now wondering exactly what the resolution is for Batman: Arkham Knight on the Xbox One. While PC gamers with master rigs will be able to run the game at 4K, Microsoft's console is the only one now left a bit out in the cold. Can we assume that Rocksteady will scale back some aspect of the game's visuals in order for the Xbox One to maintain parity with the PS4 in resolution and hit 1080p? Or will Rocksteady forfeit the resolution wars for Microsoft's console and go all in on the graphics at a lower resolution? It's not uncommon for games to settle on 720p or 900p in order to maintain consistent frame-rates or various graphical effects.

Due to a lot of other controversies happening over the past year the resolution wars kind of took a backseat, but it looks like the discussion is starting to rear its head once more as gamers get back into the groove of heavily debating on whether or not the human eye can see past 720p and whether or not it even matters.

One thing is for sure, PS4 gamers will be able to experience Batman: Arkham Knight in full native 1080p resolution, assuming they don't pull a Killzone: Shadow Fall and the game is actually interlaced instead of progressive. I guess we'll find out once the pixel counters get their hands on the game and do a thorough graphical breakdown. Batman: Arkham Knight is due for release this June for the Xbox One, PS4 and PC.

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