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David Jaffe ended the Twisted Metal panel at Comic Con by providing a look at TM ideas that never saw the light of day. One of the ideas really sucked and one was kinda cool.
The good idea was called Twisted Metal: Apocalypse, with characters battling it out on a post-apocalyptic wasteland. Why didn't they go this route? Jaffe's not actually sure. He and his team apparently chatted about it this morning and couldn't remember.
The second idea wasn't named but Jaffe described it as having an urban or Midnight Club vibe. It was a bit more realistic than other TM games. The playable characters were going to be Yakuza hitmen, FBI agents and other people who might conceivably kill each other on the road. Sweet Tooth would appear in the game but instead of being a masked clown, he was a well-dressed African American man with facepaint. The crowd's sour reaction to that art makes it pretty clear why this game didn't happen.
Ultimately, the team went with the style that characterized earlier TM games. It's the old "if it ain't broke, don't fix it" approach. The Apocalypse idea does seem worth exploring, though; the battles in TM always bring destruction to whatever environment they're fighting in so an apocalypse seems like the natural progression.