Bethesda and id Software have been slowly releasing snippets from a stage discussion the team had during E3 2015 for Doom, revealing new bits of gameplay and some of the game's features in the process. The newest video briefly covers some of the multiplayer mode's best features.

The video was recently posted up over on the Bethesda Softworks YouTube channel where the two minute video quickly runs through the modes and features of Doom's multiplayer.



So some of the features they talk about in the video includes the ability to get power-ups like in the original Doom, only this time they've added new power-ups like the ability to turn into a demon to do quad damage on opponents. I wonder if other power-ups like invisibility, super-speed and extra health and armor will also be present?

They talk a little bit about the game's modes as well, including the Clan Arena mode, the Domination mode and Freeze Tag. Unfortunately they don't actually go in depth about any of these modes but we do find out that they're more of a throwback to id Software's days when they dominated the competitive multiplayer scene with Quake.

Beyond that the only thing we know for sure is that Doom's multiplayer will share the same functionality as Doom's single-player, which should be a comforting thought to a lot of hardcore fans who may have been worried that the game may completely alter from one mode to the next. As id Software's team made clear on the stage, the game's multiplayer will be very, very fast.

Of course, the video wouldn't be complete without some sort of fallout in the comment section. Ironically enough the fallout was over Fallout 4.

The Fallout 4 comments never cease to amaze me. There is literally an entire section of the comments just dedicated to arguing about people arguing about Fallout 4 on a Doom video. Nevertheless, in between the arguments there are actually some good discussions in the YouTube comment thread (I know, a true rarity) about what makes an arena shooter good, why they haven't returned in proper form and how id Software could change things around with Doom.

The discussion actually brought out a really good point about how some people prefer scavenging for guns in first-person shooter games; others mentioned that they hate scavenging for weapons and prefer earning them through class-based progression systems; a select few preferred Killing Floor's treatment where you just pay for what you want between each round. I think the diversity of first-person shooters can only help the genre grow since it has become horribly stagnated now that Call of Duty is the champ and it doesn't look like Activision has any plans on changing up the formula enough or introduce a new IP to cannibalize their annual golden cow.

It's interesting that when people weren't arguing over Fallout 4 on a Doom video, they were mostly concerned about how Doom's multiplayer could change the landscape since it was the one first-person shooter that made LAN play popular back in the 1990s. I guess we'll find out if id Software can rekindle the multiplayer magic when the game launches in 2016 for PC, PS4 and the Xbox One.

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