If you're finding the enemy A.I. in Deus Ex: Human Revolution lackluster, you're not alone. Game director Jean-Francois Dugas admitted in a new interview that that aspect of the game isn't perfect.
"I'd be lying if I said the AI meets all of our expectations but I think it's normal that every developer has something they'd like to do differently," Dugas told Play magazine (via NowGamer. "That being said, when you look at the type of game we're making, where stealth and combat need to cohabit as naturally as possible, I think overall gamers will be satisfied with what we did. It's not perfect but it makes for interesting gameplay situations."
It's true that the game is more demanding of A.I. than other shooters. The centerpiece of Deus Ex: Human Revolution is non-linear gameplay. The player uses different cybernetic enhancements and equipment to accomplish objectives in various ways. For example, they can talk their way past a guard, sneak around them, fight them or hack a security bot and force it to kill him. Coding enemies able to react to every possible scenario that players dream up has to be, well, hard.
Even with these A.I. issues, Human Revolution seems to be scoring with critics. Right now it's sitting at an 89 Metacritic score. Guess there's enough good to overpower the bad.
DX: HR was released yesterday in North America for the PS3, Xbox 360 and PC. It launches in Friday in Europe.
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