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So you want to play Grand Theft Auto V like Call of Duty? You want all the high-end thrills and frills from the first-person view? You want to see your feet dangle when you fall from high places? You want to see your hands waggle as you ragdoll across a street? You want to see kick-buttery taking place from the eyes of the protagonists? Well, Rockstar Games is making that happen... officially.

Blues News spotted a post by IGN that previews the upcoming release of Grand Theft Auto V, and they confirm that the game does indeed have a first-person mode, after rumors ran rampant about the mode previously.

As noted in the preview...
“There’s so much new about this version Grand Theft Auto V, but it’s obvious Rockstar was keen to deliver something above and beyond a technical upgrade – it’s given players an entirely new way of playing the game. From shooters to action games, we’re all used to adopting the first-person, but the way in which this new perspective transforms the GTA 5 experience can’t be understated; it fundamentally alters how you inhabit and interact with this world. It rewrites the experience."

What good is teasing all of this goodness without a bit of a visual taste of the first-person festivities to help lure in potential consumers? With that said, Rockstar dropped the following video to entice and engage gamers. Check it out.

Okay... I haven't been the biggest fan of FPS games lately because they all seem derivative and passe, but that video clip was clearly off the hook. I mean, some of those segments actually made the game look way more fun than it was on the Xbox 360 and PS3, especially with the improved frame-rates and the higher resolution assets.

I didn't think that GTA V could potentially be more fun as an FPS but you know what? I loved the way Rockstar managed the weapon handling based on that video above. That looked really, really solid. Color me impressed and call me excited, but Rockstar finally managed to take a concept introduced by the community and then expand it into something worthwhile and competently implemented as part of the base game.

For those who don't know, modders had previously made first-person mods for all the previous GTA titles since GTA III. It's safe to say that while the first-person mods were interesting, they weren't necessarily efficient. There was the problem of the camera node often coming out of the head of the protagonist when driving fast vehicles or becoming misaligned when ragdolled. It's nice to see that Rockstar took the time to improve on the modders' concept in a functional and entertaining way.

You can learn more about the game, which is due to drop on November 18th for the Xbox One, PS4 and PC, by paying a visit to the official website.
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