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GTA V is probably one of the few games where gamers around the world cared enough not just to pirate it, but to take it apart, look at it, examine it and give it a thorough orifice checkup in every way imaginable. Things seem to keep piling up on the data-rumor front as microtransactions for GTA Online's multiplayer mode have been uncovered.
The news originally broke yesterday but we were a little late to the party (and somewhat purposefully so). Now that the information has saturated and we're no longer “first” there's no reason for Rockstar to keep their legal eyes on us.
Anyway, VG 24/7 spotted the post on Reddit courtesy of AllGamesBeta. The post hints at data in the XML file (you guys know the rules by now, no linking on our part) where it appears that players can spend real money to get “protected” cash cards to allow them to make money easier and faster than other players.
The cash cards come in the form of $100,000, $200,000, $500,000 and $1.25 million. VG 24/7 was bold enough to post an image but I'm not touching it. Rockstar is way too finicky about this stuff.
GameIndustry.biz also pulled a quote from the data, so in quoting them, the information on the cash cards reads...
"Cash is king in this town. Solve your money problems and help get what you want across Los Santos and Blaine County with the purchase of cash packs for Grand Theft Auto Online. All purchased cash is automatically deposited into your character's bank account. Spend wisely, cash therapy is fleeting."
Oh boy, I hope this doesn't turn into a rich-kids only party.
If the multiplayer is setup the way I think it's setup, then you can kids multiplayer mods goodbye on the PC version.
After poring over the network options in the configuration files from a dumped version of GTA V on the Xbox 360, it revealed interesting tidbits like the amount of players the game can hold and some of the game modes present. One thing missing from the config file were notes or registries for anything relating to client-side server setups, LAN play, dedicated servers or host migration.
Now we could chalk it up and say that since it was the Xbox 360's config files that would explain why none of the standard PC network settings were in there, but the 32 player count is obviously for PC and the references for the PC image files, DirectX 11 references and a few other features not present in the console version were also spotted in the 360's configuration settings.
So this means that either Rockstar will completely redo the multiplayer for PC, or multiplayer mods are a no-no. That could be a huge blow to the way the PC gaming community interacts with the game, but then again, modders tacked on a moddable multiplayer option for San Andreas, so if push comes to shove they might have to do it again with GTA V.
I guess we'll soon find out exactly what's what when Rockstar finally announces the PC version of GTA V and when GTA Online officially launches next week on October 1st.