Subscribe To Insider Claims Xbox One Has Reliability Issues; Dev Says Only Test Kits Have Reliability Issues Updates
I've already subscribed
And so it begins. An industry insider who frequents some gaming forums known as “CBOAT”, has leaked a great many things about the upcoming next-generation of gaming. He claims to have had some hands-on time with an Xbox One and spouts off a number of issues with the console.
Pixel Enemy tried piecing together the information to make a cohesive story out of it all, and basically “CBOAT” – using his own concocted dialect to avoid being properly quoted or outed – claims that the Xbox One is having reliability issues, hence why most major releases have been downscaled from 1080p to 900p.
As many of you know, games running on dev kits and high-powered PCs at this year's E3 were basically all 1080p and 60 frames per second. As we've been reporting on recently, many of these games are either having the frames or the resolution cut in half and then being upscaled to 1080p.
The reason for this is that CBOAT claims the Xbox One is running into similar issues as the Xbox 360, which is why games are being relegated to native 900p and then upscaled to 1080p, such as Ryse: Son of Rome.
Using his net-speak, CBOAT states...
“I hope you aren’t fans of 1080P on Xbox One. When hardware is released you’ll see what I mean about issues. Upclocks too risk everywhere, 2014 was a better idea. Sounds like there’ll be problems a-la Xbox 360 with reliability and it was rushed out to be in 2013 rather than 2014 when planned.
This quote caught the ire of an actual Xbox One developer who has been trying to dispel myths and misinformation by providing analysis and counterpoints on social media. Known only as the “Xbox One Dev” on Reddit, he quickly took to the defense and stated the following in regards to the reliability issues and eSRAM yield failure [via VG 24/7] that was rumored to have caused a delay in Xbox One production, saying...
“I actually am aware of that and know a few of them. You should know we’ve gotten many devkits throughout this past year.
I sure hope that's true.
The one thing Microsoft doesn't need – on top of the negative press, poor customer image and anti-consumer practices – is for the Xbox One to launch with hardware failure. There's literally no way around that and no way for them to recover if they incur that kind of setback. You could practically say the 8th generation of gaming would be well and over with for the mini 'M' if they were cursed with that kind of cosmic wrath.
The thing to take away from this, though, is that much of what CBOAT says fits 100% with what developers have let loose publicly: Many Xbox One games are not running native 1080p or have been downgraded from running native 1080p. Developers have openly admitted to making concessions to get games running stable, as Crytek admitted to halving the polycount in order to maintain stability on the Xbox One. And rumors of the clock-speed causing Microsoft headaches at least seems to tie-in with the hardware reliability issue and developers having to adjust their games to fit the new scale.
In plain 'ole English, if what the Xbox One dev said was true there wouldn't be a reason for developers having to make concessions for the games running on the Xbox One, and they would all be 1080p at 60fps with the best and brightest in shader and graphic effects, just the way they were showcased at E3.