CI Games' executive producer Tomasz Gop walks gamers through a 16-minute long video where he describes how the weapon mechanics work, how the armor system works and how the weight and mobility system works.
I've actually grown to really like Lords of the Fallen over the past few months. It's like the evolved version of Dark Souls with all the proper advancements one might want from a game that takes the combat and tactics from the Japanese action-RPG and advances it to include more physics-based properties to the fights and dynamic micromanagement for the equipment that can drastically change the outcome of a fight.
I love it.
As the video above demonstrates [via EGM Now], the weight of the character determines how fast you move, how fast you can roll, how fast you can parry and how high you can jump. If you want to deck your character out with some massive, badass armor, you can do so at the cost of speed and agility.
Your weight is determined by what armor you equip and what weapon you wield. The hardier the armor the slower you'll be. It means you can take more damage at the expense of less maneuverability. It also means you lose target-facing evasions. With heavy armor equipped you have to only roll or evade in the direction you're facing. A trade-off for being big, slow and encumbered.
Lightweight armor gives you target-facing evasions and jump-rolls, so you can move around the battlefield and get out of harm's way if you're really good at how you wield your weapons and dance around on your feet like a boxer in ballerina shoes.
Additionally, weapons in Lords of the Fallen will determine attack speed. Armor has no bearing on weapon attacks. You can have heavy armor with speedy, fast attacks from small devices of devastating destruction.
There are 10 different movesets for the weapons and they will vary sometimes on the stats and modifiers. In addition to this, you'll have to time your attacks based on your stamina meter; although tactically inclined gamers will be able to chain together combos at the right moment without expending much of their stamina.
If you're a really hardcore player you can also open up a “New Game+” mode and a “New Game++” mode. After beating the game three times you'll then need to make a new character.
One of the things I like about Lords of the Fallen – from what I'm seeing so far – is that the game relies heavily on tactical combat strategies and really understanding how to make the most use out of the equipment and fighting mechanics. I love that kind of nuanced approach to gameplay. It adds so much replay to a title.
Lords of the Fallen to launch on the Xbox One, PS4 and PC – that's right, no cross-gen clunker here – starting October 28th, next week. Oh yeah, and the game is only 900p on the Xbox One.