The PlayStation 4 and PC gaming worlds join in mourning this weekend as it is officially confirmed that No Man's Sky has been delayed. Fear not, though, would-be space travelers, as you won't be asked to wait too much longer before finally diving into the great unknown.
Originally set to launch on June 21, it was announced this weekend that No Man's Sky is officially being delayed by about seven weeks, not hitting store shelves both physical and virtual until Aug. 9. That's the North American launch date, with Europe set to go on Aug. 10 and the UK getting its hands on No Man's Sky on Aug. 12.
It's been a long road to launch for folks who have been anticipating No Man's Sky since it was originally shown off a couple of years ago at E3. Hello Games' Sean Murray was marched out onto the Sony press conference stage to share his vision, a game with unprecedented scale geared at players with a hunger for exploration and adventure. More impressive was the fact that his indie studio, Hello Games, was literally creating a game with a living, breathing galaxy within it.
Flash forward 12 months to E3 2015 and Sean Murray was back on the E3 stage, announcing that No Man's Sky was on track for a launch on PlayStation 4 and PC. A bit later we finally got an initial launch date, which was set at June 21.
According to Sean Murray, and pretty much confirmed by the fact that the delay isn't all that long, the game is basically complete. He said that, with final deadlines approaching, though, the team realized there were some key moments that needed “extra polish” to bring them up to snuff.
The game really has come together, and it's such an incredible relief. As we sit and play it now, and as I watch playtesters every day, I can finally let myself get excited. We're actually doing this.
Since this game has been such a big title for Sony these past couple of years, we fully expect to see it at E3 in a couple of weeks, once again wowing the audience as even more gameplay elements are revealed. We've got our fingers crossed that it'll be playable for visitors, too.
As Sean Murray points out, the universe in No Man's Sky is basically unfathomable and aims to achieve things that no other video game has managed. You can't blame the guy for wanting to get it right and taking the time to do so. He goes on to thank the community for its patience and reminds readers that, with only one shot to get No Man's Sky right, “we can't mess it up.”
Perusing some of the comments, it sounds like the community agrees. Personally, I pretty much planned on making No Man's Sky my whole-damn-summer game, but I'd rather it be right than right now, so I'm happy to wait.