Konami released a new trailer for Metal Gear Rising: Revengeance called Jack The Ripper. It's composed mostly of in-game play with a few cutscenes to help setup the scenario. By all accounts, though, once the actual gameplay gets going it will leave you awe-struck at just how Platinum Games managed to pull off what they did without busting the budget.

When Hideo Kojima's subsidiary team wanted to make it where players could cut anything and cut it any way they wanted, I was leery about this pursuit because cutting things creates pieces and more pieces fills up more memory and then there's a matter of what's inside these pieces and designing processes to make it possible to cut things in different ways and from different angles, etc., etc.

Suffice it to say, there are innumerable variables that goes into “cutting things to pieces” as opposed to “blowing them to pieces”. Procedural cutting is not the same as procedural destruction, yet Platinum Games has managed to achieve this feat like no other developer before them and my hat is truly off to them for being able to make it look so effortless and dynamic in MGR: Revengeance. Don't just take my word for it, though, see it for yourself in action with the trailer below.

Very impressive.

I'm honestly stumped at how they managed to make so many objects capable of being cut in the way that they are while also at the same time having such a dynamic combat system and versatile selection of enemies...based on the trailers anyway.

You can look for Metal Gear Rising: Revengeance to launch in North America this February for the Xbox 360 and PS3. It would also be a pretty cool game to see on Steam one day but I wouldn't hold my breath on that until Platinum Games gets contracted by a publisher who actually makes PC a priority.

You can learn more about the game by visiting the Official Website.

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