BioShock 2 introduced multiplayer to the franchise. It's unclear whether the next installment in the series, BioShock Infinite, will continue that tradition.

"It's what we said about BioShock 1: We have not made any determinations about multiplayer," Irrational Games creative director Ken Levine told Kotaku. "I will say that we experiment with things, but for us we are never interested in making a multiplayer mode you could just play in some other game. Because, A) that's not creatively interesting and B), financially, you're wasting your time. They're going to go play Halo. They're going to go play Call of Duty."

Added Levine: "If we do something new — if we do something like Left 4 Dead that has something new to say — people will come to your game. If you don't, don't waste your time."

Irrational Games (formerly 2K Boston) developed the first BioShock but had no hand in its sequel. The single-player was developed by 2K Marin and the multiplayer component was farmed out to Digital Extremes. Considering BioShock 2's multiplayer wasn't their baby, Irrational probably has no attachment to it. Levine's comments are obviously leaving the door open for multiplayer, though maybe something a bit less conventional than BioShock 2's offering.

Regardless of whether or not the game ultimately has an online component, Irrational seems to at least be giving it serious consideration. Earlier this year, Irrational was looking to hire a multiplayer level designer.

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