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Crystal Dynamics released a new four minute trailer for Rise of the Tomb Raider, showcasing the game's stealth mechanics and how to get through entire segments without laying a finger on any of the enemies. You can check out the video below.
It's a far cry from the previous videos where Lara is going through killing any and everything that moves or getting the drop on enemies from up high.
Here we see where Lara has plenty of opportunities to take down foes but chooses instead to sneak through the environment to avoid being detected.
In order to get through some segments we see where Lara picks up objects and throw them at the wall to distract enemies, similar to the old Splinter Cell games before Sam Fisher turned into Jack Bauer.
If I did have one minor gripe with the throwing of objects, it's that the enemies never seem to backtrack where the objects came from. In the Far Cry games when this tactic was used oftentimes they would go and investigate where the object landed and then backtrack to see where it came from. The AI would sometimes do this in the Splinter Cell and Hitman games as well, forcing players to have to think one step ahead instead of just doing something and hoping it all works out for the best.
In this case, Lara repeatedly throws objects and the guys just go look at where they land instead of where they came from. I'm forgiving of the arrow thing – being able to shoot arrows and have guys go and investigate is actually a really cool feature and a nice way to utilize the stealth elements to get around.
I do question though if it's possible to knock people out without killing them? It probably doesn't make a difference but it seemed like something that might be useful when trying to maintain stealth.
One other thing I do like is that when Lara quickly scoots between objects while crouched down – I'm glad developers have finally added that kind of feature while in stealth. In Splinter Cell the games would inconsistently add and remove Sam Fisher's swat-turn where he could quickly shuffle from one location to the next without slowly crawling around, but it seems like something that would be in more games.
Rise of the Tomb Raider has gained a lot of positive feedback so far and many gamers are looking forward to this year's outing on the Xbox One and Xbox 360 come November 10th. The game is expected to arrive on PC in early 2016 and at the end of 2016 for the PS4.
If you want to learn more about the game you can do so right now by paying a visit to the official Rise of the Tomb Raider website.