The Kickstarter campaign for military shooter H-Hour is wrapping up this afternoon. Around 2,700 backers gave over $250,000 in funding to the game, hyped by Special Operations Forces Studios as a spiritual successor to early SOCOM games.
Like SOCOM, H-Hour aims to provide a realistic, multiplayer experience. The emphasis is on team-work and strategy. If you want to play like Rambo, this isn't your game.
"Shooters don’t have to be about long cutscenes or pointless “wow” moments," the game's Kickstarter page reads. "They don’t need to involve sprinting around constrictive maps and magnetic bullets. They shouldn’t involve overly scripted AI behaviors that are exactly the same every time you play. Or driving a truck through Manhattan on a rail while the city explodes due to unknown causes. They shouldn’t be ranked by who has the biggest explosions and their greatest appeal shouldn’t be 'everybody else is playing it.' No, really they should be about connecting on a human level with other players, honoring the contributions of our military colleagues through respect for authenticity, and bringing like-minded people together online to strategize, execute and win."
The game is said to feature a realistic ballistics model, with weight, character speed and other factors taken into consideration. Players can create custom loadouts, with heavier weapons or body armor resulting in lower speed, more fatigue or obscured vision. SOF Studios says that they're only pushing realism to a certain degree, though. They want to make sure the game's still fun, too.
Robust community tools are one of the main goals of the development team. Within the game, players will be able to communicate through multi-channel voice chat or a selection of pre-defined text commands. Outside of the game, players can create clans with personalized rules. Clan leaders will get behavior reports on their clan members so that they can discipline members who are treating other players poorly, or guide players who are under-performing. Players will also be able to report each other for misbehavior. Ladders, meanwhile, will rank players based on a variety of categories including headshots, teamwork and tactics.
Development at Special Operations Forces Studios is led by David Sears, formerly of Zipper Interactive. Sears acted as creative director and designer on the first two SOCOM games, as well as creative director on the first PSP game in the series. He left the company a couple years before it was shut down by Sony, effectively shelving the SOCOM series.
H-Hour is being developed for the PC and PS4. The game will ship with at least six maps, four game modes and the community/clan tools. However, because the project hit its $250,000 stretch goal, SOF Studios says they can add more mechanics, characters and community tools.
Staff Writer at CinemaBlend.
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