Months after the rocky launch of Tony Hawk's Pro Skater 5, developer Robomodo has released a massive patch. The update introduces a range of fixes for the troubled skateboarding game along with some new content.
Don't expect a speedy download. The update is about 7.8 GB. Fortunately, the download time should be worth it because the list of changes is substantial. Textures, multiplayer modes, the tutorial and user-generated levels were all updated. The patch notes say that several "gameplay mechanics" also received changes.
Here are the full patch notes:
- Additional levels have been added (Underground, Wild West)
- Additional character campaigns have been added (Teenage Mutant Ninja Turtles, Tyler the Creator)
- Lighting and visuals have been improved for several levels
- Ability to regain Special Meter during a single combo has been added
- Per-Mission Leaderboards have been added
- Added option to “Return to Freeskate” while in a Mission or Mode
- Added option to “Return to Freeskate” while search for the other player for Co-op Missions or Modes
- Tutorial has been updated
- Many Pro Skaters’ Textures have been updated
- Several Pro Skaters have received Sponsor update
- Create-a-Park Levels have been updated
- Increased the total number of Stat points a Campaign can earn from 128 to 150
- Several gameplay mechanics within the levels have been updated
- Grinds were updated in several of the levels
- The User Generated Content Rating System has been updated
- Added Likes/Dislikes to the User Generated Levels
- New Challenge UI Flow for matching during FreeSkate has been added
- Leaderboard functionality was updated
- Several multiplayer modes have been added and updated
- Modes added include “Daily Grind,” “Skate Hoarding” and “Manual Mayhem”
- More options for user preference have been added including: double tapping grind button to activate slam, opt in/out of Global Voice Chat
- Several UI audio effects have been added
- Misc – minor UI fixes and improvements have been made
I doubt the update will be enough to convince people to play the game after all the poor reviews. However, I hope the people that did buy the game will finally feel like they're getting their money's worth.
Staff Writer at CinemaBlend.
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