Nathan Drake has gone on a lot of action-packed adventures, making the PlayStation exclusive Uncharted series one of the hallmarks of the past decade of gaming. With four critically acclaimed titles in the main series, it's time to dig down and discover which of these gems shines the brightest.

When it comes to high-flying platforming, frantic firefights and ferocious fisticuffs, some would argue that no game series has nailed the action blockbuster formula quite like the Uncharted series. With Uncharted: The Nathan Drake Collection set to bring enhanced versions of the series' three core games to the PlayStation 4 on Oct. 7, not to mention the launch of the highly-anticipated and supposedly final chapter in the series, Uncharted 4, come March 18 of next year, it's time to take a whirlwind tour through the treasure-hunting world of Nathan Drake and determine which game in the series is the crown jewel.

Uncharted: Golden Abyss
4. Uncharted: Golden Abyss
When Uncharted: Golden Abyss launched for the PlayStation Vita back in 2012, it proved two main things. First, that a game starring Nathan Drake can apparently do no wrong. Second, that the Vita was capable of handling games that were every bit as entertaining as their console counterparts. Golden Abyss is actually a prequel to the series, developed by Bend Studio (Syphon Filter, Resistance: Retribution).

Working with an old pal by the name of Dante, Drake finds himself swept up in one dangerous encounter after another when he tries to protect an archeological dig site that's under attack by a local warlord who aims to use pilfered treasures to fund his evil empire. With the young and adventurous Marisa Chase at his side, Drake soon discovers that the dig site has ties to the fabled City of Gold. Pretty much everything from the console games finds its way into Golden Abyss, including loads of vertigo-inducing platforming and great shooting. There's actually an insanely rewarding fine-tuning mechanic that lets you slightly shift your Vita to land more precise shots, as well as a nifty way to “draw” a climb route for Drake to follow. The only lame mechanic was creating copious rubbings to solve puzzles along the way. Neat the first time you do it, but not so much the 10th time. Also, that final showdown was a little disappointing after an otherwise fantastic campaign.

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