MachineGames needs more time to finish their cross-generation shooter Wolfenstein: The New Order. The game will be launching in 2014 instead of late 2013 as originally intended.

Pete Hines, PR man for New Order publisher Bethesda, told Polygon that the game's wide range of platforms played a role in the delay. MachineGames is targeting the upcoming PlayStation 4 and Xbox One in addition to the PS3, Xbox 360 and PC.

Cross-gen development isn't the only reason that the game's taking longer than expected, though. Hines says that the development team is also trying to shore up up the every aspect of the game.

"Because it's just not trying to be a shooter, because it's trying to be a shooter that also has driving elements, story elements, narrative, stealth sections — each one of those has to be excellent. It's not just like we're making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it's all we're doing."

Added Hines: "We didn't just want to do a one-note Wolfenstein game, We wanted to make something that brought in all these elements, and as it turns out, the polish time you spend on the shooting stuff has no impact on what it feels like in the stealth part."

The New Order imagines a world in which the Nazis won World War 2. They now possess an empire that stretches across the globe. Players take on the role of B.J. Blazkowicz, the American secret agent determined to topple their reign.

Taking the series out of World War 2 is a big step, and so is putting the game in the hands of a new developer. New Order will be the first game not being made by id Software. To top it all off, we're talking about the series that popularized first-person shooters in the first place. Bethesda's willingness to push the game back a few months, to ensure that it defies the skeptics and lives up to the Wolfenstein name, is understandable in light of all these factors.

"This needs to be the best Wolfenstein game ever made, and you can't shortcut that," Hines said. "It can't have the same historical impact of Wolfenstein 3D, but it can be a better game."

I'm sure the PR team at Bethesda would love some additional time to talk the game up, too. The main impression you get from the early previews of the game is "ROBOTS ROBOTS ROBOTS." The reports about high difficulty were a start. They need to talk more about what sets this game apart from other shooters, though. For example, I'm sure a lot of people were surprised to hear Hines mention that the game has driving and stealth. Give us more about that, please.

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