How Does It Look?

Through studies Douglas Trumbull conducted with the Showscan process, he learned that the threshold of engagement for an audience watching a film is about 70 to 80 FPS. From that point onward, the audience starts to get into what they're watching all the more effectively, and Billy Lynn's Long Halftime Walk is certainly an engaging, and amazing, visual treat in 120 FPS / 4K 3D. Everything from POV shots of certain characters talking to our main character, to shots of Billy in his environment, all work the way they're intended. There was even a point where I flinched watching this movie, as a weary Billy walks through a crowd of rowdy sports fans, only to have one jump right out at him.

Another reason Billy Lynn looks fantastic in this revolutionary format is the fact that the images are so clear, both in terms of image quality and in 3D presentation. Sharp, stark delineations between the characters and their environment, as well as each other, are noteworthy -- particularly during a sequence at the beginning of the film that shows off Real-D's new advances in film-making and editing: True Motion and True Image. With the former helping ease the 3D viewing experience on the audience's eyes, as well as the latter process governing how many frames per second the filmmakers want to film at, the alignment of 3D components being filmed is the best it's ever been.

Objects fly out at you, and in the case of our introduction to Bravo Squad, the formation of soldiers in front of a hotel front is impressive enough, but seeing a character walk in front of that formation, barking orders, shows off even more spectacular spatial reasoning. Most importantly, the usual problem of a dimmed, grayed out 3D picture are avoided with Billy Lynn's Long Halftime Walk, as it's being shown on the last of Real-D's new advances, the "Ultimate Screen" - which, according to Pete Lude, reflects 85% more light than your standard, traditional movie screen. Put it all together, and you've got a film that dazzles with the most realistic 3D we've ever seen.If you are able to see it. Read on to see why that might be an obstacle.

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