There are some really great games out there and sometimes they run into a little problem of being longer than they should be. It doesn't make the games any worse for wear, it's just that they sometimes get long in the tooth and could wrap up their main story a lot faster than what's actually implemented.

In this particular case, we take a look at some of the games that were actually pretty good for the most part (or exceptionally great in some cases) but they just went on a little too long and could have been shortened in regards to the main campaign mode, because in some cases it was kind of obvious the story was being stretched to hit that eight-hour playthrough standard most games aim for. So without further ado, here are 8 games that should've been a lot shorter.

Spec Ops: The Line
Oftentimes heralded as the Apocalypse Now of video game storytelling, Yaeger's Spec Ops: The Line is a character driven tour de force. The game is more about the characters' actions at the end of the day than simply trying to win a fight between “good” and “evil”.

While the above sounds very high-brow, the biggest drawback to Spec Ops: The Line is that the gameplay was as mundane as it gets. The gameplay drawback is as big a problem as it is because the game stretches on for hours on end, but you're just relying on the same whack-a-mole gameplay the entire time. Either the single-player should have been shorter to accommodate the gameplay shortcomings or the gameplay should have had more depth.

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