Reports are going around saying that there are plans to make a brand new Ghostbusters game for the Xbox One and PS4. The game details are completely off the table right now, but Sony's VP of consumer products, Mark Caplan, gave a few hints at what gamers can expect from the brand this year.

Shacknews picked up the news from a report over on Retail-Merchandiser; there's a lengthy article explaining what sort of tie-in products and licensed material can be expected to release this year as the hype machine gets underway for the upcoming Ghostbusters reboot set to appear in theaters on July 15th.

Mark Caplan, senior vice president of Sony's Global Consumer Products, had mentioned to Retail-Merchandiser that Sony has some serious plans for tie-in merchandising between the upcoming Ghostbusters movie and the world of interactive entertainment. Retail-Merchandiser writer Tim O'Connor explains:
“Ghostbusters” is also returning to video games. Already, the “Ghostbusters” sets are on sale for “Lego Dimensions,” a toys-to-life game featuring the classic building blocks and a new full-fledged “Ghostbusters” video game from Activision will release alongside the movie on the Xbox One and PlayStation 4.

One thing they don't explain in the article is if this will be a game that stars the new cast of characters, if it will also feature the old cast of characters, or if it will be a completely separate spin-off like Ghostbusters: Sanctum of Slime, which featured a bunch of younger Ghostbusters.

In the realm of gaming there was a heck of a lot of hype around Ghostbusters back when there was a demo that Zootfly released in 2007 that had the entire internet abuzz with chatter about a high-end game for home consoles.

The demo was later picked up by Atari and developed by Terminal Reality on the physics-oriented Infernal Engine. The game managed to make waves thanks to the great looking graphics and physics-based gameplay that gave it some spark and pizazz. This was all helped by the fact that the four original cast members who played the Ghostbusters in two movies all came back to lend their voices to their 3D thespians. The only two cast members who didn't return were Rick Moranis and Sigourney Weaver.

Even still, the Ghostbusters game was released in 2009 to a lot of chatter and media attention. The added four-player co-op and different take on the story helped the game carve out its own little corner in the market. It was later followed up with the absolutely abysmal Ghostbusters: Sanctum of Slime that Atari and Behavior Santiago worked on, which was a four-player, isometric cash-in trying to capitalize on what Terminal Reality had achieved.

Now that the ball is in Activision's court we'll see which route they take with the series: will it be like Terminal Reality's well-received third-person shooter or the mostly forgotten twin-stick shooter from Behavior?

Activision has had a very spotty record on licensed property. Platinum Games has handled some of their more recent outings, such as Transformers: Devastation and the upcoming Teenage Mutant Ninja Turtles: Mutants in Manhattan, but in the past Activision has had some missteps with titles like Transformers: Rise of the Dark Spark. So we'll see what kind of game Ghostbusters turns out to be when it releases later this year for the Xbox One and PS4.

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