CD Projekt Red has been keeping a tight lid on their futuristic, open-world cyberpunk RPG, Cyberpunk 2077. They did recently reveal that the game is going to be far bigger than The Witcher 3 in terms of scope and content, which is kind of hard to wrap one's mind around given how big The Witcher 3 is.

MCVUK managed to get in word with CD Projekt Red's visual effects artist Jose Teixeira, who explained to them that not only is Cyberpunk 2077 far bigger than their medieval dark-fantasy RPG The Witcher 3, but the team learned a lot from working on Geralt's final big adventure and they've used that to help carry over in their design techniques for the upcoming sci-fi game. Teixeira told the media outlet...
Cyberpunk is far bigger than anything else that CD Projekt Red has done before, […] We're really stepping into the unknown in terms of complexity and size and problems we encounter

I'm curious how the game will be? Is it going to be one big city that players explore with a lot of buildings you can enter? Or will it be setup where there are hubs... maybe a city hub and maybe a wasteland or maybe a space station? Heck I have no idea how they're going to tackle Cyberpunk 2077 because the possibilities for the game are practically endless.

As far as what sort of features the game will have, Teixeira does a fine job of avoiding anything that could giveaway what CD Projekt Red is planning for the game. As most gamers know the medieval setting for The Witcher 3 affords players to utilize a lot of melee weapons and some low-range projectiles like magic attacks and crossbows. For a game like Cyberpunk 2077 many gamers would probably assume that futuristic weapons will be on the table, which instantly makes me question how well CD Projekt will handle the combat in the game. I'm definitely looking forward to that.

According to Teixeira, a lot of the staff learned a lot from having worked on The Witcher 3 and they're applying that knowledge to the upcoming game...
If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it.

I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go 'I did this this time, next time I can do it differently, I can do it better'.

Do what better?! The travel? The dialogue? The environments? The combat? Give us something!

CD Projekt has long said that the release date for Cyberpunk 2077 is a long ways off and they weren't going to go neck-deep in development until 2016 or so. The release for the game will likely come no sooner than 2017.

Teixeira joked that the game's name of Cyberpunk 2077 would mean that the release could be 2077.

Once all the DLC for The Witcher 3 wraps up expect to see and hear more about the futuristic, sci-fi RPG.

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