Even though Turn 10 Studios had previously stated that they weren't going to add microtransactions to Forza Motorsport 6, it turns out that the game now has microtransactions. The addition of the packs enable users to purchase tokens for set prices between $2.99 and $99.99. Each token is worth 500 in-game credits.

Videogamer.com does a magnificent job of breaking down the situation and doing plenty of legwork to explain how Forza Motorsport 6's content director Bill Wendl had told Shacknews back in September of 2015 that the game would not have microtransactions, saying...
Between rewards for the Forza faithful, the new prize spinner, and increased payouts in the career, there's a lot of ways to earn [credits], […] We just basically wanted to remove that sort of friction. The only way microtransactions would come back is if sometime in the life cycle, players are asking for it, just as an option or something like that. We're hoping the in-game economy will support how people will play the game.

According to Team VVV they discovered recently that Forza Motorsport 6 does indeed have tiered microtransactions available, with the below listings showing the price to token conversion.

• 325 Tokens - $2.99
• 1250 Tokens - $9.99
• 2700 Tokens - $19.99
• 8000 Tokens - $49.99
• 20,000 Tokens - $99.99

The final pack will net you 10 million in-game credits. That's enough to buy just about any car in the game. As noted by Team VVV, the Ferrari 250 GTO costs 2 million in-game credits, so you would be able to buy at least five of them with the $100 cash shop pack.

It's interesting that Turn 10 would bring back the microtransactions to Forza Motorsport 6, especially after the massive fallout both Forza Motorsport 5 and Gran Turismo 6 encountered from fans who gave Polyphony Digital and Turn 10 Studios massive backlash over the inclusion of the cash shop currency.

It would seem like the less dangerous route to rebuilding trust with fans would be to just make a solid game and then start working on the next entry while being upfront about any possible microtransactions. According to Team VVV, older games like Forza Motorsport 2 are also retroactively receiving microtransaction updates, giving gamers the option to pay real money for in-game credits.

The major issue that some people have with this is that it turns the normal gameplay progression into a possible grind-fest. That was actually the biggest complaint with Forza Motorsport 5, where gamers were noticing that the game offered fewer in-game credits per race than what was traditionally offered in previous games, resulting in players likely wanting to spend real money on tokens to get the car(s) they wanted as opposed to grinding through the game.

It will take a keen eye from the gaming and Forza Motorsport community to see if there has been any change in the way that credits are rolled out now that the microtransactions are made available to purchase.

If you don't mind the new addition to the game and you want to pay your way through game, you can easily do so right now by purchasing the tokens from the Microsoft Xbox store starting as low as $2.99.

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