Just Cause 3 Developer Apologizes For Bugs

Avalanche Studios posted a message directly addressing the fans of Just Cause 3 on PC. The game launched on December 1st with a few performance debilitating bugs that affects the game's frame-rate. The developers wanted to apologize for those bugs and made it clear that they would have a fix out as soon as possible.

The post was made on the Steam page for Just Cause 3, where they let fans know that a patch is coming soon for the game but they still need to monitor the data and recreate a lot of the bugs that some gamers encountered, stating in the announcement...

We know you’re going to want specific information on when a patch will land and what will be fixed – we would love to give you that information, and we will as soon as we have it. But right now, a little over one day since we launched, we have huge numbers of players in our enormous game world and we’re monitoring all the data coming in.

The two biggest complaints about the game that most people noticed were the server log-in issues, where many players would get stuck looking at a screen where they're constantly trying to connect as opposed to actually playing the game. A few people in the comment section asked why it was necessary to have an online requirement for a single-player game? It's a good question and mostly associated with the fact that they can monitor play activity, how often people do missions, what sort of weapons they use, how often they utilize the wingsuit, and what sort of destruction they cause in the game world.

The player monitoring is already mentioned in the post, and it's likely how they'll manage and market new content and games in the future, even when the fact that having to log onto servers to play a single-player game has rubbed quite a few gamers the wrong way.

The second big issue is the frame-rate drops that occur occasionally. AMD users were also a bit peeved at the performance of the game given that certain segments caused the frame-rate to drop rather rapidly.

During some segments of the gameplay players would notice that turning quickly or traveling through dense areas in some of Just Cause 3's beautifully designed forested areas, the FPS would take a dive when turning and spinning around. This was a problem that Digital Foundry also had with Just Cause 3 when they were performing frame-rate tests between the Xbox One and PS4 version of the game.

Various Xbox One owners also complained about the frame-rate dropping fairly low in some areas, mostly when shooting weapons and blowing things up. Given that Just Cause 3 relies a lot on explosions and blowing things up, you can easily see how this became a very bad problem for a lot of gamers.

Some Nvidia users also reported some problems, but not quite as frequently as AMD users. Avalanche Studios is working on a fix for the game nonetheless, trying to work out ways to get the game up to tip-top shape.

For Just Cause 2 the situation was kind of the opposite, with the PC version being the best and the home console versions trailing behind. In this case, the PS4 versions appears to be the best and then the PC version and then the Xbox One version.

Will Usher

Staff Writer at CinemaBlend.