Some games this gen will be 60 frames per second, others will be 30 frames per second... some will barely be able to get past 20. 30fps is the standard fare margin to which most games will aim, and the PS4 exclusive The Order 1886 will aim for the 30fps mark.
Gaming Bolt spotted the quote from Ru Weerasuriya, a developer at Ready at Dawn Studios, where he told Play3..
“Currently we do not aim [for] 60 frames per second. In a first person shooter that [surely] makes sense. Also fighting games are undoubtedly predestined for 60 frames. But for us, the cinematic experience is in the foreground [basically focus] – presented in full HD 1080p. In favor of spectacular effects and the highest resolution we restrict ourselves to a fluid 30 frames per second,”
While Ru attributes the 30 frames per second to a “cinematic” feel, I don't know if I completely buy that. It kind of reminds me of Phil Spencer defending Ryse, saying that the game just wouldn't be the same if it weren't 900p. Frankly speaking, it comes across as a load of bull crap. But that's just me.
The Order 1886 will join the likes of inFamous: Second Son in the 1080p and 30fps club, for better or for worse.
Still, the news about the game doesn't end with frame rates and resolution.
iGame Responsibly spotted some additional quotes of an enticingly delectable nature, such as the one where Ru talks about level destruction and navigation, saying...
“...for example, the cover system. It is so sophisticated that you can not simply destroy covers but even targeted can shoot holes in this” … “Or, as a second example the interaction with metals: the player can deform things made of metal, which probably can not be change in other games. A possible result: Suddenly gaps and ways to do the level design, through which the player can assume.”
While that may seem like a cool way to use multiplayer cooperative tactics to pepper, suppress and attack opponents, sadly that won't be possible because the game has no multiplayer. That's right, The Order 1886 is a single-player only affair, so just like most male gamers of a certain age, they'll be spending their nights playing with themselves.
The game will also supposedly be linear and the opponents (for majority of the game) will be half-breeds that tangle with the Order.
My hope is that the werewolf fights are dynamic and challenging, forcing players to think long and hard about how to fight them. It would be nice if there were also thrilling or horror elements involved, so it's not just disposal fuzzballs leaping at you from all sides.
One neat thing worth noting is that the war against wolves has raged for centuries, so future games could take place in various time periods, ala Assassin's Creed. That seems quite fascinating.
I'm quite confident that we'll learn more about The Order 1886 at several upcoming gaming events... most notably E3. With a lack of multiplayer, though, the game better have some unbelievably good AI if it wants to have a Donald-Trump's-chance-in-heaven at becoming more than retail shelf schlock at the $60 price point.