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Batman: Arkham VR On PC

Rocksteady and Warner Bros., apparently want to reach a broader audience in the VR market with Batman: Arkham VR. So they announced that the game will be making its way to PC later this month for the HTC Vive and the Oculus Rift.

The news was announced over on the official WB Games channel, where they revealed that the PlayStation VR exclusive is no longer a PlayStation exclusive.

Batman: Arkham VR originally came out last year in the fall back in October for Sony's VR headset. It featured a standalone story about the demise of Nightwing, forcing Batman to have to investigate what really happened.

The game is played through first-person and requires players to equip all their bat gear and move around specific areas of Gotham in order solve the murder.

Batman: Arkham VR was inventive for using first-person as a way to get people to experience some interesting elements of Rocksteady's Batman: Arkham series through the veil of VR, but also at the same time it's a far more restricting experience than some people might have hoped for.

For instance, there is no locomotion in the game, instead, everything either clicks, teleports, or moves Bruce/Batman around without him actually having to move. This method of teleporting is to limit the amount of head-bobbing and movement, so as to prevent users from getting motion sickness, which was one of the biggest concerns with VR leading up to the release of the HTC Vive, Oculus Rift and PlayStation VR.

Many games for the headsets actually utilize the teleporting method as a way to get around the dealing with complaints about motion sickness, so when moving through the areas in Batman: Arkham VR, Batman will oftentimes teleport to a location after users click on the area they want to move to.

Another thing that the game features, which is common to VR, is disembodied hands. Some developers have opted for this artistic choice to give players the most amount of screen space to work with in order to avoid arms getting in the way of the field of view. Technically they could always increase the FOV, but they also have to deal with complaints about blurriness and object clarity, which is one of the bigger drawbacks to the PlayStation VR, given the limited resolution capabilities of the headset.

Technically, those same limitations wouldn't apply to high-end PCs running an HTC Vive, but it would take a lot of time and effort to rework a game just so it wouldn't have parity with the lowest common denominator on the platform chain. Even still, you can see just how much clearer Batman: Arkham VR looks running on PC thanks to the teaser trailer below.

The high-end resolution really adds a lot more immersion and clarity to the gameplay than what was present in the PS4 version.

Some people also criticized the game for its short length. You can get through it in about 30 minutes, and maybe spend a bit more time with it if you decide to complete all the objectives, so it's something to keep in mind if you do decide to pick up a copy come April 25th for the Oculus Rift and HTC Vive.

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