Under the hood of the Xbox One Project Scorpio

Now that Microsoft has released all of the pertinent specs for the Project Scorpio console, we're starting to get a better understanding of how it will improve Xbox One gaming across the board. Whether developers offer a "Scorpio patch" or not, pretty much every title should shine a little bit brighter on the Scorpio.

In case you missed the big news yesterday, we finally found out what Microsoft has running under the hood of the Scorpio console. In short, it looks like it's going to deliver on all of their promises of being the most powerful games console on the market, even outpacing the PlayStation Pro in every regard except for hard drive space. Heck, this thing will even play Sony's Ultra HD Blu-ray discs, something their own top-of-the-line game console won't do.

But, what folks are most interested in is how this console is going to improve the gaming experience. It was revealed last week that several games that are currently in development will be optimized for the Scorpio, including various EA titles and games like Read Dead Redemption 2 and the next Forza. To be clear, those games will run fine on every piece of modern machinery they launch for, but the developers are looking to utilize the extra power of the Scorpio to make them look and run better than on any other console.

But, according to a recent report over on Eurogamer, games don't have to be developed with the Scorpio in mind (or even a Scorpio patch) to benefit from the new console's hardware.

For starters, your games should look smoother and feature less tearing. For some gamers, these type of graphical optimizations aren't as important but, once you see a game running on a higher-end machine and get a feel for what it "should" look like, it's hard to go back to less-than-optimal visuals.

Another bonus of all of that raw horsepower is that your games shouldn't have an issue dropping frames anymore. Whether a game is simply more graphically intensive than other titles or there's too much going on on the screen at once for your current console to handle it, even the most optimized games can have an issue with dropping frames in order to keep things moving. With the Scorpio, that should be less of a problem, meaning that games that are supposed to run at 60 fps should be able to keep pace, no problem. The same goes for texture filtering, which should also see an improvement on Microsoft's new machine.

Finally, there's the general speed of operations. Whether you're navigating around the system, switching from app to app or waiting for your game's level to load, everything should move at a quicker clip on the Scorpio.

As a reminder, we're still missing a few pieces of this Scorpio puzzle. For starters, we have no idea how expensive the thing will be. At this point, we're speculating that Microsoft's plan was to reveal all of the specs and see what kind of figures get kicked around the internet -- and what reactions those figures get -- before settling on any hard numbers.

We also don't know what its final name will be or when it will actually arrive, outside of "later in 2017." Whenever it gets here, though, at least we know your entire Xbox One collection should benefit from its beefed-up hardware.

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