PUBG Corporation has been toiling away this past holiday season attempting to get PlayerUnknown's Battlegrounds up and out for the Xbox One. The game finally did launch just ahead of Christmas, but it came with a litany of problems. Well, PUBG Corp has managed to fix a few more issues with a second patch... issues that the team missed with the first patch.

IGN is reporting that the changelog that was released for the game's second major update for the Xbox One rolls out some details on what exactly changed. There are continued performance optimizations being made to the game, but specifics on the optimizations themselves were not revealed.

For those who have played the original game's release on Xbox One, you'll know that the optimizations were awful. The game suffered from some major graphical glitches, as well as debilitating performance hiccups with the frame-rate and loading. LOD caching issues were present, likely due to memory blocks loading improperly or getting hung up in the streaming process. There's no mention if the optimizations directly address those specific issues, but the first patch did attempt to address some of those problems following the rocky launch.

Beyond performance optimizations, there's also the inclusion of fine-tuning made for the sensitivity options, a reduction in weapon recoil across each weapon for the Xbox One version of PlayerUnknown's Battlegrounds, and a proper UI display of the team in the voice chat status area. Additionally, PUBG Corp also made some changes and fixes to the game's localization.

Crashes and bugs that impeded the enjoyment of the game have also been fixed, including bugs that caused the game to crash. Where these bugs took place or under what conditions these bugs persisted the changelog doesn't exactly say, but the good part is that they're gone. At the end of the day, isn't that really all that matters?

PlayerUnknown's Battlegrounds launched in early December for the Xbox One, after spending the entire year in Early Access on PC. The game practically came out of nowhere and is based on an Arma mod, getting its start not unlike how DayZ came bursting onto the scene. Running on the Unreal Engine 4, PUBG Corp's title was originally headed up by Bluehole Studios before a separate branch was established to solely work on the sandbox, 100-player Battle Royale survival game.

Throughout the year, the developers managed to sell 25 million copies of PlayerUnknown's Battlegrounds, and the game became a huge breakout hit in China. A mobile version was even contracted for release in Mainland China by Tencent Games. During this time there have been plenty of copycats, including Epic Games making a Battle Royale mode for Fortnite. Both Bluehole and Epic locked horns briefly in an exchange of words over the mode being added to Fortnite due to Epic licensing the Unreal Engine 4 to Bluehole to build PlayerUnknown's Battlegrounds, but eventually, the war of words dropped and it was back to business.

At this juncture, PUBG Corp is now working hard to stabilize the game on the Xbox One, and the latest patch hopes to do just that.

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